In this course students will learn fundamental concepts and skills of digital accessibility and apply them creatively and intuitively to their own creative projects. Accessibility will be centered as a requirement for creation, rather than as an afterthought. We will explore how implementing accessible modalities such as alt-text, tactile graphics, captioning, audio description, and touch objects can deepen students’ understanding of the chosen subject or theme while broadening the audience for their work. Students can focus on creating accessible interpretations of existing artwork in the public domain or their own original artwork in any medium, such as (but not limited to) AR/VR, gaming, photography, drawing/painting, textiles, sculpture or physical computing. Students will use Adobe Creative Suite for video and sound editing and for creating captions and audio descriptions. Digital fabrication tools such as 3D printing, laser cutting, embossing, microcapsule printing and digital embroidery can be used for creating tactile graphics and touch objects. Disabled artists and members of the disability arts community will be invited as guest lecturers and critics. We will survey artists working across access modalities and read texts on Disability Arts Activism, disability-centered art praxis, and creative access.
Instructor – Stefanie Koseff