Tag Archives: art

DM-GY 9103 Conservation of AI-Based Artworks

The newest artist is AI. As the landscape for creating and displaying AI-based artworks is fast-paced and ever-evolving, what are the common tools and languages that will be necessary to conserve and re-exhibit these works into the future? In this class, students will work on case studies in collaboration with a contemporary artist and their studio, focusing on artworks created using AI.  Students will learn conceptual and practical frameworks of conservation as applied in this field through readings, class discussion and guest lectures, along with lab sessions to learn and apply skills to handle these artworks. Throughout the semester students will develop documentation and present conservation concepts for these fragile artworks.

Previous programming experience is highly recommended. Please contact instructors for  evaluation and guidance related to your current programming expertise related to this class.

Instructors: Thiago Hersan, Deena Engel

DM-GY 9103 Accessibility As Creative Practice

How does an artist develop an accessible creative practice? In this studio-based course, inspired by Patricia Kalidonis’ “Accessibility as a Creative Practice” and Emily Watlington’s “The Radical Accessibility of Video Art (for Hearing People)” we will focus on creative expression and accessibility. Working across many sensory modalities, students will create original artworks and then re-imagine and re-create the work in multiple forms, expanding their creative practice, deepening their understanding of the chosen subject or theme, and broadening the audience for their work. In this class we will center accessibility as a way to inform an iterative, generative creative practice. We will push the boundaries of each sensory modality, exploring their affordances and limitations. For example, students might create a tactile object then remake it as an audio description, a captioned video, and a non-verbal sound piece. Disabled artists and members of the disability arts community will be invited as guest lecturers and critics. We will survey artists working across access modalities and read texts on Disability Arts Activism, disability-centered art praxis, and creative access. While not required, we recommend students have an existing creative practice in analog or digital media such as (but not limited to) virtual environments, photo, film/video, sculpture, drawing/painting, physical computing, or textiles.

Instructor : Stefanie Koseff

Prior class work

Sample Syllabi

DM-GY 6143 Interaction Design Studio

This seminar introduces students from diverse backgrounds to interaction design as a creative and a design practice. The course surveys application areas, supporting technologies and their impact on individual and group relationships. Group projects introduce the collaborative and interdisciplinary development process common in the professional technology and design. Students are expected to develop technology competencies, including software programming, configuration of hardware devices and the operation of standard digital-media hardware and software tools. Students are also expected to demonstrate interpretive positions regarding analysis of the impact of technology on individuals and social interactions.

Instructor : Camila Morales

Sample Syllabus

DM-UY 4913 Real Time A/V

Real-Time A/V introduces students to the history, theory, and practice of live audiovisual signal processing for experimental media art performance. Through readings, lectures, screenings, discussions, technical instruction, and visiting artists, students will learn how early experiments by video artists and toolmakers have developed, through the years, into contemporary praxis. Hardware-based, analog systems will be discussed and a variety of software will be introduced including Signal Culture Apps, Resolume Avenue, and Max/MSP/Jitter. Experimentation, improvisation, play, and chance operations will be encouraged as students develop the technical and conceptual aspects of their independently driven performance and single-channel video projects. We will also examine how the COVID-19 pandemic has affected communities of practitioners and created new avenues for web-based performance. The semester will culminate in a student-organized online exhibition of final projects.

Sample Syllabi

DM-UY 4913 Digital Accessibility and Creative Applications

In this course students will learn fundamental concepts and skills of digital accessibility and apply them creatively and intuitively to their own creative projects. Accessibility will be centered as a requirement for creation, rather than as an afterthought. We will explore how implementing accessible modalities such as alt-text, tactile graphics, captioning, audio description, and touch objects can deepen students’ understanding of the chosen subject or theme while broadening the audience for their work. Students can focus on creating accessible interpretations of existing artwork in the public domain or their own original artwork in any medium, such as (but not limited to) AR/VR, gaming, photography, drawing/painting, textiles, sculpture or physical computing. Students will use Adobe Creative Suite for video and sound editing and for creating captions and audio descriptions. Digital fabrication tools such as 3D printing, laser cutting, embossing, microcapsule printing and digital embroidery can be used for creating tactile graphics and touch objects. Disabled artists and members of the disability arts community will be invited as guest lecturers and critics. We will survey artists working across access modalities and read texts on Disability Arts Activism, disability-centered art praxis, and creative access.

Instructor – Stefanie Koseff

DM-GY 9201 Light and Control

NB : This is a 7- week course!

In this studio-based course, students will learn about and apply various protocols for controlling digital lighting for interactive, expressive, sculptural objects. While light-based art goes back centuries, the last few decades has seen an explosion of tools for creative output using various electric lighting fixtures and technologies. In addition to the technical aspects of control, this course explores aesthetic dimensions of this form through exposure to a variety of works and artist practices. At the end of the class, students will have a mini-exhibition displaying their work. Experience with programming and electronics is strongly encouraged.

Previous course site : https://wp.nyu.edu/lightandcontrol

Instructor: Scott Fitzgerald

DM-GY 9103 Print and Code

his is a studio class on computational design, printing, drawing, and experimental publishing. We will work with Javascript (libraries like the P5.JS Riso), paper, plotters, and the risograph printer, combining computational design techniques with printed forms to explore unconventional methods of publishing. Students will be introduced to histories of radical publishing and will develop experimental printed publications. 

Previous course site : https://wp.nyu.edu/printcode2023/

Instructor: Tega Brain