Tag Archives: Ableton Live

DM-UY 4913 Live Media Processing for Performance and Installation

This hands-on studio class will introduce students to the fascinating world of real-time video and audio processing. Using a range of tools, students will build playback systems for live performance and multi-channel media installations. The course is based in Isadora, but we will build expandable systems that can incorporate a variety of generative media programs such as Resolume and Modul8, as well as hardware including sensors and controllers (both virtual and physical). Topics will include projection mapping, live mixing, live-feed cameras, serial, OSC and MIDI communication and designing multi-projector, immersive environments. We will also explore how to develop a project conceptually as well as production and editing skills to generate your own dynamic video images.

Instructor: Lauren Petty (website)

Sample syllabus

DM-GY 6103 Live Performance Studio

This course introduces students to contemporary digital performance techniques and issues, i.e., integrating computing technology into traditional performing arts. Drawing on contemporary research in performance studies, as well as technical advances in performing-arts production design, students perform research on how digital technology and media are integrated into dance, theater, performance art and concert-music performance. Students develop performance technologies as part of their research and present them to the group at the end of the semester.
 
Instructors : Josh Goldberg, Rob Ramirez

DM-UY 4913 Bedroom Beatmaking

How do we make music with minimal resources and even minimal “musical” ability? What does “musical” ability even mean in a world filled with sampling, remixes, and generative techniques? In this class, we will explore music production in the Ableton Live software. We will not be focused on playing or recording instruments, but rather on how we can use sampling and assistive tools to create music without the need for virtuosic ability, expensive hardware, or fancy studios. How far can we get with just a laptop (and maybe a half decent pair of headphones)? To supplement our practice, we will also be tracing a lineage of music that has centered around sampling (Hip-hop, Jungle, IDM, Dubstep etc.) and explore the pioneers who have informed the techniques we use today (Lee “Scratch” Perry, J Dilla, The Avalanches, DJ Screw). As we move into the modern day, we will explore the giants of contemporary sound design (Arca, SOPHIE, Four Tet, Oneohtrix Point Never) and see how older sub-genres have come back to life as they have mutated and changed over the past 20 years (in the guise of people like Skrillex, Pinkpantheress, and Bandmanrill). This history will be explored through materials that students will listen to, read, and watch. To a lesser degree, we may cover field recording techniques, analog audio formats, and musical hardware. Students need not have musical training or prior experience with digital audio workstations.

DM-UY 3113 Contemporary Techniques in Sound Art

This course explores sound as an art form and technical practice in its own right. Topics include contemporary techniques in composition, sound art, and interactive installation. Students will produce sound with narrative elements that evoke social, cultural & critical-thinking. Their final projects can be experimental podcasts, music (performance and/or recordings), multi-channel audio installations, or multimedia projects.

Prerequisite: DM-UY 1113 Audio Foundation studio or MPATE-UE 1001

Sample Syllabi