In this class, students will learn different methods of digitally capturing characters, objects, and environments. We will dive into the origins and evolutions of capture technology and experiment with the most recent, cutting-edge developments in photogrammetry and Gaussian Splatting. Captures will be showcased inside the Unreal game engine on screens and in VR/AR.
Offered in the first 7 weeks of Fall 2025
Instructor : Winslow Porter