Category Archives: f24

DM-UY 3133 3D Animation

Students will learn advanced techniques of 3D computer animation, along with the theories and principles of motion including motion capture. Students will become comfortable utilizing cameras, lights, dynamics, motion, and effects in an industry-standard software. Comprehensive critiques will be conducted regularly to encourage good design for time-based animation.

Prerequisite : DM-UY 2133 3D Modeling

Sample Syllabus

Instructors : Alex Koo, Mark Skwarek

DM-UY 3113 Contemporary Techniques in Sound Art

This course explores sound as an art form and technical practice in its own right. Topics include contemporary techniques in composition, sound art, and interactive installation. Students will produce sound with narrative elements that evoke social, cultural & critical-thinking. Their final projects can be experimental podcasts, music (performance and/or recordings), multi-channel audio installations, or multimedia projects.

Prerequisite: DM-UY 1113 Audio Foundation studio or MPATE-UE 1001

Sample Syllabi

DM-UY 2213 User Experience Design (UX)

From interacting with the latest device to cogently communicating complex data, user experience design (UX) is a discipline given increased prominence by the inescapable human relationship with technology. We will cover the UX design process as it relates to interactive interfaces found in websites, mobile apps, hardware, and events.

Sample Syllabi

DM-UY 2183 Contemporary Techniques in Digital Photography and Imaging

This course will cover basic camera use as well as the more sophisticated skills of image editing. Developing sensitivity to the aesthetics of image making through the use of the camera’s technical controls and composition are the central goals of the class. The course will provide a background in the history, theory, and contemporary issues of photography through lectures and visits to museums and galleries. By the end of the semester students will have the know-how to make images that convey their aesthetic and conceptual ideas effectively.

Instructor : Jack Toolin

Sample Syllabi

DM-UY 2173 Motion Graphics Studio

Motion graphics can be found in a wide range of media: broadcast, web, animation, and film to name a few. This course will allow students to explore the elements of time and space to convey messages and meaning through type, image, and sound for the screen. Individual creativity will be stressed as well as the understanding and use of industry-standard software for developing motion graphics.

Prerequisite: DM-UY 1123 Visual Foundation Studio 

Sample Syllabi

 

DM-UY 2153 Intro to Game Development

Intro to Game Development

This class introduces the principles of 2D and 3D computer-game design. Students learn the range of game types and understand their conceptual building blocks. Students complete a structured sequence of assignments toward the completion of a new-game design. Students prepare, through a staged sequence of assignments, a fully worked-out design for an original game. Criteria include storyline quality, graphics quality and appropriateness of design to the game concept originality. For games with an educational or instructional purpose, clarity and effectiveness for the target audience is considered.

Prerequisite: DM-UY 1133 Creative Coding

Sample Syllabi