Category Archives: undergrad

DM-UY 4913 Bedroom Beatmaking

How do we make music with minimal resources and even minimal “musical” ability? What does “musical” ability even mean in a world filled with sampling, remixes, and generative techniques? In this class, we will explore music production in the Ableton Live software. We will not be focused on playing or recording instruments, but rather on how we can use sampling and assistive tools to create music without the need for virtuosic ability, expensive hardware, or fancy studios. How far can we get with just a laptop (and maybe a half decent pair of headphones)? To supplement our practice, we will also be tracing a lineage of music that has centered around sampling (Hip-hop, Jungle, IDM, Dubstep etc.) and explore the pioneers who have informed the techniques we use today (Lee “Scratch” Perry, J Dilla, The Avalanches, DJ Screw). As we move into the modern day, we will explore the giants of contemporary sound design (Arca, SOPHIE, Four Tet, Oneohtrix Point Never) and see how older sub-genres have come back to life as they have mutated and changed over the past 20 years (in the guise of people like Skrillex, Pinkpantheress, and Bandmanrill). This history will be explored through materials that students will listen to, read, and watch. To a lesser degree, we may cover field recording techniques, analog audio formats, and musical hardware. Students need not have musical training or prior experience with digital audio workstations.

DM-UY 4913 Virtual Enhancements

Virtual Enhancements: How to Make Digital Things Look Good. Advanced topics in 3D rendering with node-based render engines, post-processing, and visual effects are covered as students hone the final steps of the design process with a focus on polish and visual fidelity. Software covered includes Cinema 4D, Redshift, Unreal Engine 5, After Effects, Houdini and others.

Sample Syllabus

DM-UY 4913 Unity for Games

In this class, students will receive an intensive tutorial of the Unity game engine, be exposed to the different aspects of the game development process, and gain a basic understanding of the principles of game design. Heavy emphasis will be placed on understanding Unity’s place in the game development pipeline and mastering its unique world-building and scripting capabilities. This is a project-based class where students will get the opportunity to use what they have learned in lectures to develop their own 2D or 3D games. Students will work individually and in groups, and by the end of this course will have completed at least one full game.

Instructor : Seth Scott

Sample Syllabus

DM-UY 4003 Senior Project in Digital Media

This research/production project is completed in the final term under faculty guidance. Before the project begins, the student, instructor and program director agree on topic, approach and schedule. This studio/seminar is the capstone for IDM students. Students conduct a thesis-quality design and production, supervised by a faculty member. Where appropriate and by special agreement, students may receive supplementary guidance from faculty in another department or in industry.

Prerequisite: DM-UY 4173 Professional Practices for Creatives and Senior Standing

DM-UY 3133 3D Animation

Students will learn advanced techniques of 3D computer animation, along with the theories and principles of motion including motion capture. Students will become comfortable utilizing cameras, lights, dynamics, motion, and effects in an industry-standard software. Comprehensive critiques will be conducted regularly to encourage good design for time-based animation.

Prerequisite : DM-UY 2133 3D Modeling

Sample Syllabus

Instructors : Alex Koo, Mark Skwarek

DM-UY 3113 Contemporary Techniques in Sound Art

This course explores sound as an art form and technical practice in its own right. Topics include contemporary techniques in composition, sound art, and interactive installation. Students will produce sound with narrative elements that evoke social, cultural & critical-thinking. Their final projects can be experimental podcasts, music (performance and/or recordings), multi-channel audio installations, or multimedia projects.

Prerequisite: DM-UY 1113 Audio Foundation studio or MPATE-UE 1001

Sample Syllabi

DM-UY 2213 User Experience Design (UX)

From interacting with the latest device to cogently communicating complex data, user experience design (UX) is a discipline given increased prominence by the inescapable human relationship with technology. We will cover the UX design process as it relates to interactive interfaces found in websites, mobile apps, hardware, and events.

Sample Syllabi