Most recent class site : https://wp.nyu.edu/ap_classes_dat_f23/
Repository of every past class
Instructors: Amy Hurst, Anita Perr
Most recent class site : https://wp.nyu.edu/ap_classes_dat_f23/
Repository of every past class
Instructors: Amy Hurst, Anita Perr
In this course, you’ll gain a deep understanding of the full UX process while also learning how to apply it to the rapidly evolving field of Augmented Reality (AR). Through a structured approach, you’ll master key techniques such as problem definition, user research, ideation, wireframing, and prototype testing. A central focus of the course will be on how these UX fundamentals translate into designing for AR environments—where interaction and engagement happen in entirely new dimensions.
Guided by industry professionals, you’ll have the opportunity to work on projects that bridge UX and AR, exploring how user-centered design principles can be adapted to create immersive, interactive experiences. With hands-on practice, you’ll test, iterate, and refine your designs to meet the unique challenges of AR, from spatial interactions to contextual user interfaces. This course offers a unique technical blend of UX expertise and AR innovation, preparing you to design for the future of digital experiences.
This course examines the potential of mobile augmented reality [AR] and its future impact on society. Augmented reality technology is poised to revolutionize the way we understand the world by overlaying physical reality with real time, interactive digital content. AR will change our interaction with digital media by dissolving the user interface and turning it into a physical experience of sight and sound. This course will explore these emerging possibilities through hands on learning with the latest software and hardware. The class explores techniques and methodologies through guest lectures and regular studio practice to give students an overview of the possibilities and the current state of the art, and to prepare them for thesis work or subsequent course work. Students will gain a strong understanding of the AR industry’s past, present, and especially its future trends.
Instructors: Mark Skwarek and Sana Maqsood
This course will be an intensive orientation to the technical tools and skills required to design and produce interactive and real-time media for performance, installation, broadcast, and other formats, with a conceptual emphasis on the ways in which computer software and hardware can be used as a tool. We will explore the ways in which cyber-physical systems that combine real-world inputs (microphones, cameras, sensors), computational resources (3D engines, databases, machine learning), and outputs (screens, loudspeakers, physical outputs such as lights) can be combined into novel combinations. Along the way, we will make brief sketches in a variety of formats towards a final project. We will be working in a hybrid toolkit using Max/MSP as well as tools such as Ableton Live, Touch Designer, and the Unreal Engine.
Instructors: Luke DuBois, Todd Reynolds
This advanced seminar explores in depth the theoretical and practical aspects of media-communications principles and regulations. Knowledge of media law is crucial for professionals. A full range of models will be explored, from Open Source public license to Digital Rights Management, as well as working definitions of Fair Use and the practical limits of sampling/mixing in different idioms and economic sectors.
This course is an introductory programming class, appropriate for students with no prior programming experience. Traditionally, introductory programming teaches algorithmic problem-solving, where a sequence of instructions describe the steps necessary to achieve a desired result. In this course, students are trained to go beyond this sequential thinking – to think concurrently and modularly and ask questions about how computation can reflect creative potential. By semester end, students are empowered to write and read code for event-driven, object-oriented, experiences and connect them to the physical world.
In this course, students will analyze the history and theoretical discourse of media and technology, connecting these studies to contemporary trends and assessing their cultural impact. Discussion, reading, research, and writing constitute the body of the course. As we explore the theories of media and technology and the stakes of this inquiry, we will move from early work in the field to the examination of broad approaches like media archaeology and actor-network theory and specialized domains of inquiry like visual culture and sound studies.
Ideation & Prototyping
In this class, we will investigate and explore the creative process in order to generate ideas for art, tech and design projects and more. The course will show how different concepts, techniques, and methods can inspire, inform, and bring depth to what one ultimately creates and prototypes. Students will expand their arsenal of design and research skills, learn how to think critically about their audience, content, form, and processes, as well as, understand the importance of utilizing more than one research and design strategy. The course will introduce a number of tools and techniques through hands-on exercises and assignments to really drive home how iterative, messy and exciting the creative process can be!
Class syllabus : https://wp.nyu.edu/ideationandprototyping/