Category Archives: grad
DM-GY 6143 Interaction Design Studio
This seminar introduces students from diverse backgrounds to interaction design as a creative and a design practice. The course surveys application areas, supporting technologies and their impact on individual and group relationships. Group projects introduce the collaborative and interdisciplinary development process common in the professional technology and design. Students are expected to develop technology competencies, including software programming, configuration of hardware devices and the operation of standard digital-media hardware and software tools. Students are also expected to demonstrate interpretive positions regarding analysis of the impact of technology on individuals and social interactions.
Instructor : Camila Morales
DM-GY 9103 Project Development Studio
This is a project-based course where students will undertake a substantial media or design project that demonstrates a high level of competency, creative action, and professionalism. Students in the development studio will spend their time working on a project of their own design, culminating in an artifact, experience, or intervention that is accompanied by a written document that describes and accompanies the work. Public presentation of the work is central to the experience and will be shown in a group setting at the end of the semester. Much of the work in this course will be self-directed. Students will be responsible for time management and project oversight. Students must submit a project proposal to the instructor before being admitted into the course.
Instructor: Scott Fitzgerald
DM-GY 6113 Sound Studio
DM-GY 6103 Live Performance Studio
DM-GY 9103 Visual AI Studio for Art and Technology
This class is a practice-theory hybrid studio for visual AI. Using art historical inspiration, students will make work in a variety of practical modes—from text to image to GANs models and more. Critical writing and exploration exercises will allow students to think about the philosophical and ethical debates surrounding AI alongside their work.
There will be lectures; class visits from machine learning engineers, media theorists, artists and agency heads implementing artificial intelligence in multiple forms; along with hands-on introductions to working with and across AI platforms. There are no prerequisites for this course, students’ own interests will guide a hybrid final project. The course will culminate in an exhibition of students’ work at NYU.
DM-GY 9973 Thesis in Design & Media
The expectation is that, regardless of the topic, approach and form, or outcomes of the project you take on in this semester, you will have a project and paper that support one another which will reflect a significant investment of your time and effort. This may or may not build on prior coursework.
Course site: https://wp.nyu.edu/tandonschoolofengineering-thesisatidm/
DM-GY 9963 Research Methods
This course provides an overview of research methods for students to engage with in preparation for their Thesis work.
Class site : https://wp.nyu.edu/tandonschoolofengineering-researchmethodsf23/
DM-GY 9201 Physical Interfaces For Networked Devices
NB – this is a 7-week course!
This course explores opportunities and limitations in designing physical interfaces for devices that communicate at a distance, primarily wirelessly. Physical, virtual, and social communication infrastructure will be used in the context of creating novel interactions. Students will learn to identify existing networked devices and objects, taking a critical look at their implementation from both a technical and social standpoint. While there are no prerequisites for the course, students are strongly encouraged to have some exposure to programming, electronics, or working with sensors.
Instructor: Scott Fitzgerald
DM-GY 9201 Light and Control
NB : This is a 7- week course!
In this studio-based course, students will learn about and apply various protocols for controlling digital lighting for interactive, expressive, sculptural objects. While light-based art goes back centuries, the last few decades has seen an explosion of tools for creative output using various electric lighting fixtures and technologies. In addition to the technical aspects of control, this course explores aesthetic dimensions of this form through exposure to a variety of works and artist practices. At the end of the class, students will have a mini-exhibition displaying their work. Experience with programming and electronics is strongly encouraged.
Previous course site : https://wp.nyu.edu/lightandcontrol
Instructor: Scott Fitzgerald