This course will explore a variety of topics for building screen based and room-scale immersive media experiences. Instruction will mostly center around the Unity game engine, with some lessons addressing the integration of other interactive frameworks such as Max, electronics, and sensors. Students will gain a wide perspective of common workflows and technologies at play in immersive experience design while engaging VR headsets and real world peripherals. Coursework will take the form of creative and technical exercises with some critical responses to readings and gameplay. Guiding our practice will be an attunement to our own creative voice and the ways it can take shape in immersive worlding. The class will culminate with a student showcase of experimental and interactive works.
Instructor : Tommy Martinez