DM-GY 9113 Histories, Theories & Practices of Haptics

Since at least the 1980s, haptics technologies have teased us with a seductive promise to transform the landscape of digital communication. However, contemporary deployments of haptics remain limited primarily to vibration feedback emanating from video game controllers, smartphones, and wearable fitness trackers, still falling far short of reaching the ‘perfect haptics’ sought after by those… Read more DM-GY 9113 Histories, Theories & Practices of Haptics

DM-GY 9103 Conservation of AI-Based Artworks

The newest artist is AI. As the landscape for creating and displaying AI-based artworks is fast-paced and ever-evolving, what are the common tools and languages that will be necessary to conserve and re-exhibit these works into the future? In this class, students will work on case studies in collaboration with a contemporary artist and their… Read more DM-GY 9103 Conservation of AI-Based Artworks

DM-GY 9103 Looking Forward

This course surveys assistive technologies for people with low vision and blindness, from historical, contemporary, and forward thinking perspectives. Guest lectures from leaders in the field and people with lived experience will help students learn about low-vision and blindness accessibility across several domains (web, wayfinding, literacy, socialization, etc.). In the second half of the class,… Read more DM-GY 9103 Looking Forward

DM-GY 9103 VR Studio

This course is designed to explore introductory approaches to using Virtual Reality (VR) as a creative medium. The course will provide historical context, hands-on instruction, theoretical inquiry and class visits from relevant experts to engage students critically in the creation of VR environments. Students will learn about the physiology and psychology of virtual immersion as… Read more DM-GY 9103 VR Studio

DM-GY 9103 Reuse, Rethink, Resilience

Our society often relies on centralized and vulnerable systems for most of our basic needs including power, telecommunications and food. In times of crisis these systems fail and the infrastructure they control struggles to adapt in the face of change and uncertainty. Through this “choose-your-own-adventure” citizen science and design research course, focused on real-world scenarios,… Read more DM-GY 9103 Reuse, Rethink, Resilience

DM-GY 9103 Humor Makes us Better Storytellers

“Humor is everywhere in that there’s irony in just about anything a human does.” – Bill Nye (“the Science Guy”, mechanical engineer, science communicator, and television presenter) “When humor goes, there goes civilization.” – Erma Bombeck (female humorist) Do our immersive media experiences sometimes feel too functional, either too programmatic or too earnest? Humor can… Read more DM-GY 9103 Humor Makes us Better Storytellers

DM-GY 9103 Deep Learning For Media

Deep learning has promoted breakthroughs in managing and creating media content, and continues to shape the future of the multimedia landscape. This course provides a hands-on, project-oriented introduction to deep learning for the classification, retrieval, and creation of media content, with emphasis in audio-visual content. Students create and work with existing deep learning models and… Read more DM-GY 9103 Deep Learning For Media

DM-GY 9103 Tech, Media & Democracy

This course represents a New York City-wide effort to create new tech that supports and defends journalism and media — the most critical elements of our democracy — as they are increasingly threatened by political and market forces. The course brings together journalism, design, media studies, and technical disciplines to understand the various threats to… Read more DM-GY 9103 Tech, Media & Democracy