Category Archives: f24

DM-GY 9103 Designing for Immersive Media

This course will explore a variety of topics for building screen based and room-scale immersive media experiences. Instruction will mostly center around the Unity game engine, with some lessons addressing the integration of other interactive frameworks such as Max, electronics, and sensors. Students will gain a wide perspective of common workflows and technologies at play in immersive experience design while engaging VR headsets and real world peripherals. Coursework will take the form of creative and technical exercises with some critical responses to readings and gameplay. Guiding our practice will be an attunement to our own creative voice and the ways it can take shape in immersive worlding. The class will culminate with a student showcase of experimental and interactive works.

Instructor : Tommy Martinez

DM-GY 7163 Virtual Production Development

This class will discuss the key issues, challenges, and best practices in visual storytelling in Cinema and emerging media like real-time spatial computing. The class will teach how to architect and lead a virtual production by creating a dialogue between the Producer, Director, and Cinematographer in filmmaking with the Technical Producer and Director in creative technology. The class will cover an overview of all of the technical skills required to produce a remote multi-user motion capture virtual production in the Unreal Engine through the lens of a project manager making administrative and creative decisions culminating in a real-time 3D project narrative cinematic work.

Instructor: Todd Bryant

DM-GY 7133 User Experience Design

This is an introductory course on user experience design methodologies following a user-centered design process. The course is oriented toward practical methods for approaching a design problem holistically, beyond usability and usefulness. In this class, you will develop an appreciation for the notion of user experience including how to design for it and how to evaluate it. The course will focus on storytelling, sketching, and communication of design ideas within a design team and to potential users. Assignments will focus on hands-on learning through individual assignments, application of design skills in group mini-projects, and peer critique.

 

DM-GY 7053 Developing Assistive Technology

This multi-disciplinary course allows students from a variety of backgrounds to work together to develop examples of assistive technology. Partnering with outside organization students will work in teams to identify a clinical need relevant to a certain clinical site or client population, and learn the process of developing an idea and following that through the development of a prototype product. The major learning activity is the design and fabrication of a device (piece of equipment, software, etc.) that meets a specific need for a specific person with a disability or a clinic that treats clients with disabilities or a category of people with similar needs as a result of their disability.

Most recent class site : https://wp.nyu.edu/ap_classes_dat_f23/

Repository of every past class 

Instructors: Amy Hurst, Anita Perr

DM-GY 6133 Mobile Augmented Reality Studio

In this course, you’ll gain a deep understanding of the full UX process while also learning how to apply it to the rapidly evolving field of Augmented Reality (AR). Through a structured approach, you’ll master key techniques such as problem definition, user research, ideation, wireframing, and prototype testing. A central focus of the course will be on how these UX fundamentals translate into designing for AR environments—where interaction and engagement happen in entirely new dimensions.

Guided by industry professionals, you’ll have the opportunity to work on projects that bridge UX and AR, exploring how user-centered design principles can be adapted to create immersive, interactive experiences. With hands-on practice, you’ll test, iterate, and refine your designs to meet the unique challenges of AR, from spatial interactions to contextual user interfaces. This course offers a unique technical blend of UX expertise and AR innovation, preparing you to design for the future of digital experiences.

This course examines the potential of mobile augmented reality [AR] and its future impact on society. Augmented reality technology is poised to revolutionize the way we understand the world by overlaying physical reality with real time, interactive digital content. AR will change our interaction with digital media by dissolving the user interface and turning it into a physical experience of sight and sound. This course will explore these emerging possibilities through hands on learning with the latest software and hardware. The class explores techniques and methodologies through guest lectures and regular studio practice to give students an overview of the possibilities and the current state of the art, and to prepare them for thesis work or subsequent course work. Students will gain a strong understanding of the AR industry’s past, present, and especially its future trends.

Instructors: Mark Skwarek and Sana Maqsood

DM-GY 6013 Production Studio Seminar

This course will be an intensive orientation to the technical tools and skills required to design and produce interactive and real-time media for performance, installation, broadcast, and other formats, with a conceptual emphasis on the ways in which computer software and hardware can be used as a tool. We will explore the ways in which cyber-physical systems that combine real-world inputs (microphones, cameras, sensors), computational resources (3D engines, databases, machine learning), and outputs (screens, loudspeakers, physical outputs such as lights) can be combined into novel combinations. Along the way, we will make brief sketches in a variety of formats towards a final project. We will be working in a hybrid toolkit using Max/MSP as well as tools such as Ableton Live, Touch Designer, and the Unreal Engine.

Instructors: Luke DuBois, Todd Reynolds