Category Archives: class

DM-UY 4173 Professional Practices for Creatives

This course introduces students to the fundamental skills and professional practices vital to pursuing a career within a range of creative fields and industries. Students will explore strategies for effective documentation and presentation of their creative work, the art of self-promotion and exhibiting work publicly in various forms and environments, as well as networking and career preparation.

Prerequisite: Junior or Senior Standing

DM-UY 2263 Still and Moving Images

This course provides an overview of image making and presentation techniques, from still to moving. Students will also be introduced to experimental image making. This course will cover introductory still and video camera use, as well as how to begin integrating image within media. Students will gain practical and analytical skills through workshops, assignments, critiques, technical instruction, readings, screenings, and discussions.

 

DM-UY 1143 Ideation & Prototyping

In this class, the creative process will be investigated in order to generate ideas for art, design, technology, and business endeavors. The course will show how ideation, design research & thinking, and prototyping can inspire, inform, and bring depth to what one ultimately creates. Students will expand their arsenal of design research skills, learn how to think critically about their audience, content, form, and processes, as well as, understand the importance of utilizing more than one research and design strategy.

DM-UY 1133 Creative Coding

This course is an introductory programming class, appropriate for students with no prior programming experience. Traditionally, introductory programming teaches algorithmic problem-solving, where a sequence of instructions describe the steps necessary to achieve a desired result. In this course, students are trained to go beyond this sequential thinking – to think concurrently and modularly. By its end, students are empowered to write and read code for event-driven, object-oriented, graphical user interfaces.

DM-UY 1123 Visual Foundation Studio

This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal.

DM-UY 1113 Audio Foundation Studio

This course is an orientation to the essential concepts and practices of digital audio. It is a creative and theoretical foundation studio that combines an orientation to sound and listening with fundamental techniques of digital audio production: recording, editing, and mixing. The course covers topic areas such as microphone and field recording techniques, recording studio best practices, audio editing, DAW (digital multi-track) production, and mixing.

DM-GY 9973 Thesis in Design & Media

This is a project-based course where you undertake a substantial media or design project that demonstrates a high level of competency, creative action, and professionalism. You will spend your time working on a project of your own design, culminating in an artifact, experience, or intervention that is accompanied by a written document that describes and accompanies the work. Public presentation of the work is central to the experience and will be shown in a group setting at the end of the semester. Much of the work in this course will be self-directed. You will largely be responsible for time management and project oversight.

The expectation is that, regardless of the topic, approach and form, or outcomes of the project you take on in this semester, you will have a project and paper that support one another which will reflect a significant investment of your time and effort. This may or may not build on prior coursework.

Course site: https://wp.nyu.edu/tandonschoolofengineering-thesisatidm/

DM-GY 9201 Physical Interfaces For Networked Devices

NB – this is a 7-week course!

This course explores opportunities and limitations in designing physical interfaces for devices that communicate at a distance, primarily wirelessly. Physical, virtual, and social communication infrastructure will be used in the context of creating novel interactions. Students will learn to identify existing networked devices and objects, taking a critical look at their implementation from both a technical and social standpoint. While there are no prerequisites for the course, students are strongly encouraged to have some exposure to programming, electronics, or working with sensors.

Instructor: Scott Fitzgerald