All posts by Scott Fitzgerald

DM-GY 7133 User Experience Design

This is an introductory course on user experience design methodologies following a user-centered design process. The course is oriented toward practical methods for approaching a design problem holistically, beyond usability and usefulness. In this class, you will develop an appreciation for the notion of user experience including how to design for it and how to evaluate it. The course will focus on storytelling, sketching, and communication of design ideas within a design team and to potential users. Assignments will focus on hands-on learning through individual assignments, application of design skills in group mini-projects, and peer critique.

 

DM-GY 7053 Developing Assistive Technology

This multi-disciplinary course allows students from a variety of backgrounds to work together to develop examples of assistive technology. Partnering with outside organization students will work in teams to identify a clinical need relevant to a certain clinical site or client population, and learn the process of developing an idea and following that through the development of a prototype product. The major learning activity is the design and fabrication of a device (piece of equipment, software, etc.) that meets a specific need for a specific person with a disability or a clinic that treats clients with disabilities or a category of people with similar needs as a result of their disability.

Most recent class site : https://wp.nyu.edu/ap_classes_dat_f23/

Repository of every past class 

Instructors: Amy Hurst, Anita Perr

DM-GY 6133 Mobile Augmented Reality Studio

In this course, you’ll gain a deep understanding of the full UX process while also learning how to apply it to the rapidly evolving field of Augmented Reality (AR). Through a structured approach, you’ll master key techniques such as problem definition, user research, ideation, wireframing, and prototype testing. A central focus of the course will be on how these UX fundamentals translate into designing for AR environments—where interaction and engagement happen in entirely new dimensions.

Guided by industry professionals, you’ll have the opportunity to work on projects that bridge UX and AR, exploring how user-centered design principles can be adapted to create immersive, interactive experiences. With hands-on practice, you’ll test, iterate, and refine your designs to meet the unique challenges of AR, from spatial interactions to contextual user interfaces. This course offers a unique technical blend of UX expertise and AR innovation, preparing you to design for the future of digital experiences.

This course examines the potential of mobile augmented reality [AR] and its future impact on society. Augmented reality technology is poised to revolutionize the way we understand the world by overlaying physical reality with real time, interactive digital content. AR will change our interaction with digital media by dissolving the user interface and turning it into a physical experience of sight and sound. This course will explore these emerging possibilities through hands on learning with the latest software and hardware. The class explores techniques and methodologies through guest lectures and regular studio practice to give students an overview of the possibilities and the current state of the art, and to prepare them for thesis work or subsequent course work. Students will gain a strong understanding of the AR industry’s past, present, and especially its future trends.

Instructors: Mark Skwarek and Sana Maqsood

DM-GY 6013 Production Studio Seminar

This course will be an intensive orientation to the technical tools and skills required to design and produce interactive and real-time media for performance, installation, broadcast, and other formats, with a conceptual emphasis on the ways in which computer software and hardware can be used as a tool. We will explore the ways in which cyber-physical systems that combine real-world inputs (microphones, cameras, sensors), computational resources (3D engines, databases, machine learning), and outputs (screens, loudspeakers, physical outputs such as lights) can be combined into novel combinations. Along the way, we will make brief sketches in a variety of formats towards a final project. We will be working in a hybrid toolkit using Max/MSP as well as tools such as Ableton Live, Touch Designer, and the Unreal Engine.

Instructors: Luke DuBois, Todd Reynolds

DM-GY 7033 Media Law

This advanced seminar explores in depth the theoretical and practical aspects of media-communications principles and regulations. Knowledge of media law is crucial for professionals. A full range of models will be explored, from Open Source public license to Digital Rights Management, as well as working definitions of Fair Use and the practical limits of sampling/mixing in different idioms and economic sectors.

Sample Syllabi

DM-GY 6063 Creative Coding

This course is an introductory programming class, appropriate for students with no prior programming experience. Traditionally, introductory programming teaches algorithmic problem-solving, where a sequence of instructions describe the steps necessary to achieve a desired result. In this course, students are trained to go beyond this sequential thinking – to think concurrently and modularly and ask questions about how computation can reflect creative potential. By semester end, students are empowered to write and read code for event-driven, object-oriented, experiences and connect them to the physical world.

Sample Syllabi

DM-GY 6043 Theories and Cultural Impact of Media & Technology

In this course, students will analyze the history and theoretical discourse of media and technology, connecting these studies to contemporary trends and assessing their cultural impact. Discussion, reading, research, and writing constitute the body of the course. As we explore the theories of media and technology and the stakes of this inquiry, we will move from early work in the field to the examination of broad approaches like media archaeology and actor-network theory and specialized domains of inquiry like visual culture and sound studies.

Sample Syllabi

DM-GY 6053 Ideation & Prototyping

Ideation & Prototyping

In this class, we will investigate and explore the creative process in order to generate ideas for art, tech and design projects and more. The course will show how different concepts, techniques, and methods can inspire, inform, and bring depth to what one ultimately creates and prototypes. Students will expand their arsenal of design and research skills, learn how to think critically about their audience, content, form, and processes, as well as, understand the importance of utilizing more than one research and design strategy. The course will introduce a number of tools and techniques through hands-on exercises and assignments to really drive home how iterative, messy and exciting the creative process can be! 

Class syllabus : https://wp.nyu.edu/ideationandprototyping/