All posts by Scott Fitzgerald

DM-GY 9103 Future of UX & AI

This graduate course will explore the intersection of artificial intelligence (AI) and user experience (UX) design, with a focus on incorporating user research and Human-Computer Interaction (HCI) principles throughout the design process. Students will learn how to design effective AI-powered user experiences by understanding the capabilities and limitations of AI, and by applying user-centered design methods. Through a combination of lectures, discussions, case studies, and hands-on projects, students will gain the knowledge and skills they need to create AI-powered systems that are intuitive, efficient, and satisfying to use.

Instructor : Setor Zilevu

Sample Syllabus

DM-GY 9103 Accessibility As Creative Practice

How does an artist develop an accessible creative practice? In this studio-based course, inspired by Patricia Kalidonis’ “Accessibility as a Creative Practice” and Emily Watlington’s “The Radical Accessibility of Video Art (for Hearing People)” we will focus on creative expression and accessibility. Working across many sensory modalities, students will create original artworks and then re-imagine and re-create the work in multiple forms, expanding their creative practice, deepening their understanding of the chosen subject or theme, and broadening the audience for their work. In this class we will center accessibility as a way to inform an iterative, generative creative practice. We will push the boundaries of each sensory modality, exploring their affordances and limitations. For example, students might create a tactile object then remake it as an audio description, a captioned video, and a non-verbal sound piece. Disabled artists and members of the disability arts community will be invited as guest lecturers and critics. We will survey artists working across access modalities and read texts on Disability Arts Activism, disability-centered art praxis, and creative access. While not required, we recommend students have an existing creative practice in analog or digital media such as (but not limited to) virtual environments, photo, film/video, sculpture, drawing/painting, physical computing, or textiles.

Instructor : Stefanie Koseff

Prior class work

Sample Syllabi

DM-GY 6153 Game Design Studio

This course guides graduate students through contemporary thought in game design, development, user testing and deployment. The course will benefit students interested in research or employment opportunities in game design or in related fields that require an understanding of human-computer interaction. This studio provides a foundation understanding of how games are developed, tested and experienced.
Spring 2025 the course will focus on the integration of bespoke controllers and game feel.
instructors : Ahmed Ansari, Scott Fitzgerald

DM-GY 6143 Interaction Design Studio

This seminar introduces students from diverse backgrounds to interaction design as a creative and a design practice. The course surveys application areas, supporting technologies and their impact on individual and group relationships. Group projects introduce the collaborative and interdisciplinary development process common in the professional technology and design. Students are expected to develop technology competencies, including software programming, configuration of hardware devices and the operation of standard digital-media hardware and software tools. Students are also expected to demonstrate interpretive positions regarding analysis of the impact of technology on individuals and social interactions.

Instructor : Camila Morales

Sample Syllabus

DM-GY 9103 Project Development Studio

This is a project-based course where students will undertake a substantial media or design project that demonstrates a high level of competency, creative action, and professionalism. Students in the development studio will spend their time working on a project of their own design, culminating in an artifact, experience, or intervention that is accompanied by a written document that describes and accompanies the work. Public presentation of the work is central to the experience and will be shown in a group setting at the end of the semester. Much of the work in this course will be self-directed. Students will be responsible for time management and project oversight. Students must submit a project proposal to the instructor before being admitted into the course.

Instructor: Scott Fitzgerald

DM-GY 6113 Sound Studio

This course introduces IDM students to contemporary techniques and issues in audio, sound and musical research. The class covers digital and analog signal processing, synthesis, musical informatics and interaction design as it applies to contemporary music production, post-production and live performance. The course will focus on work in Max/MSP for a variety of contexts (including web audio and embedded systems), as well as the use of the analog synthesizers in the IDM audio lab and the multi-channel audio and media presentation system in the 370 Jay Street media commons. Students are expected to achieve competence in a number of technologies and to create brief studies based on them.
Instructors : Sam Tarakajian, Luke Dubois

DM-GY 6103 Live Performance Studio

This course introduces students to contemporary digital performance techniques and issues, i.e., integrating computing technology into traditional performing arts. Drawing on contemporary research in performance studies, as well as technical advances in performing-arts production design, students perform research on how digital technology and media are integrated into dance, theater, performance art and concert-music performance. Students develop performance technologies as part of their research and present them to the group at the end of the semester.
 
Instructors : Josh Goldberg, Rob Ramirez

DM-GY 9103 Visual AI Studio for Art and Technology

This class is a practice-theory hybrid studio for visual AI. Using art historical inspiration, students will make work in a variety of practical modes—from text to image to GANs models and more. Critical writing and exploration exercises will allow students to think about the philosophical and ethical debates surrounding AI alongside their work.

There will be lectures; class visits from machine learning engineers, media theorists, artists and agency heads implementing artificial intelligence in multiple forms; along with hands-on introductions to working with and across AI platforms. There are no prerequisites for this course, students’ own interests will guide a hybrid final project. The course will culminate in an exhibition of students’ work at NYU.

DM-UY 4913 Real Time A/V

Real-Time A/V introduces students to the history, theory, and practice of live audiovisual signal processing for experimental media art performance. Through readings, lectures, screenings, discussions, technical instruction, and visiting artists, students will learn how early experiments by video artists and toolmakers have developed, through the years, into contemporary praxis. Hardware-based, analog systems will be discussed and a variety of software will be introduced including Signal Culture Apps, Resolume Avenue, and Max/MSP/Jitter. Experimentation, improvisation, play, and chance operations will be encouraged as students develop the technical and conceptual aspects of their independently driven performance and single-channel video projects. We will also examine how the COVID-19 pandemic has affected communities of practitioners and created new avenues for web-based performance. The semester will culminate in a student-organized online exhibition of final projects.

Sample Syllabi