Class Schedule

Class 1. Introductions

In-Class

  • Getting to know each other
  • Overview & syllabus
  • Overview of the assignments
  • Expectations for the course
  • Activity: Fantasy device 

assignments

Class 2. the artificial

In-Class

  • Discussion and questions about the readings
  • Activity: Time Machine & Artifacts Through The Ages 
  • Getting familiar with the NYU Library 
  • Questions and assignments

assignments

Class 3. Craft, Sketching, & Prototyping

In-Class

  • Sharing of the 50 Shades project
  • Discussion of readings and videos for this week
  • MakerSpace Tour Q&A
  • Activity: From 2D to 3D in the ProtoLab
  • Questions and assignments

assignments

Class 4. Use, Affordances, & Practices

In-Class

assignments

Class 5. Models, Metaphors & Creativity

In-Class

  • Sharing of the Redesigning with Affordances project
  • Discussion of readings and videos for this week
  • Activity: Exploring Card Decks & Metaphors
  • Questions and assignments

assignments

Class 6. TIME CAPSULE PROTOTYPING

In-Class

  • Sharing of Time Capsule Part I
  • Discussion of readings and videos for this week
  • Activity: Paper Prototyping 
  • Questions and assignments

assignments

Class 7. World-building & Storytelling

In-Class

  • Sharing of Time Capsule Part II
  • Activity: Storyboarding & Stop-Motion
  • Questions and assignments

assignments

  • Time Capsule, Part III. Prototype your Time Capsule and write a visual narrative, experimenting with visual narrative techniques, to show the unearthing of the capsule many decades or centuries into the future. Update the blog with your process documentation.
  • Please complete Self-Assessment #1 (will be shared on Slack)
  • Read
    • Scott McCloud, Understanding Comics Ch 4 & 6 
  • Watch 
  • Optional Watch Understanding Comics (NYU Stream)

Class 8. Time capsule

In-Class

assignments

Class 9. Research For design: Exploring, Secondary Research & mess Mapping

In-Class

  • Discussion of readings and videos for this week
  • Sharing of initial research findings
  • Activity: Stakeholder Maps & Observation Techniques
  • Questions and assignments

assignments

Class 10. Research For design: Conducting Exploratory Research

In-Class

  • Sharing of your primary research method choices, your stakeholders, and what you have tried so far or plan to try in the near future. 
  • Discussion of readings and videos for this week
  • Activity: Methods Hunting & Interview Playtesting 
  • Questions and assignments

assignments

Class 11. Research For design: ideation & PRototyping 

In-Class

  • Sharing of your preliminary ideas/sketches and feedback on further directions. 
  • Discussion of readings and videos for this week
  • Activity: Ideation Exercise & Rapid Playtesting
  • Questions and assignments

assignments

Class 12. Research For design: Analyzing Findings, SYNTHESIZING & Insights 

In-Class

  • Sharing of project updates and key insights
  • Discussion of readings and videos for this week
  • Activity: Analysis & Synthesis Methods
  • Questions and assignments

assignments

  • Start analyzing your findings, sort through the insights you received on user needs, wants etc., and start compiling all the interesting quotes and elements you will craft your final narrative around. Start thinking and drafting that storyline/narrative. 
  • Make a solid plan for how you would like to present the work, if through a how-to video, a stop-motion animation, a cover story or a project pitch, and organize the next steps.
  • Prepare a draft of your showcase/presentations materials to share in class for feedback. 

Class 13. Research For design: POLISHING & SHOWCASING

In-Class

  • Sharing of presentation plan, updates, and questions
  • Activity: Feedback and work session in preparation for final showcase/presentations
  • Questions and assignments

assignments

  • Prepare to present your UX Design Research process, your final prototype (or sketches), and its rationale next week! 
  • Develop a video sketch (or animation or another form of visual aid) showing how your designed intervention might work and be used by stakeholders. 
  • Please complete Self-Assessment #2. 
  • Course Evaluations are online now! 

Class 14. Research For design: Final presentations

In-Class

  • Final Sharing of UX Design Research Project & feedback
  • Debrief and class wrap-up
  • Course evaluations

assignments

  • Fill in any gaps in your process blog by revisiting previous assignments that you might feel are incomplete and wrap-up project documentation! You made it! 
  • Please complete Self-Assessment #2.