Digital & Analog

// First of all – A thousand thanks to Aaron Parsekian.

 I have shown the NYSCI connected world installation video many times to many people in an attempt to explain the connection between Design – Technology – Education. Therefore, when I had the chance to see the installation this week at the maker faire I was quite excited.

After five minutes in the installation, I must admit – I was a bit disappointed. In the car on the way back we tried to analyze how can we use the term “disappointment” for something so remarkable? 

We came to two conclusions. First – The installation required a preliminary explanation, which makes the thrill of discovery fades before it even began. Second – and I think most important – the feedback wasn’t satisfying. The set, colors, size, dynamic animation – all create a positive anticipation. And rightly so, this technology is still new and intriguing. But even after one managed to perform the right movements, the visual feedback just wasn’t enough. I walked around to listen to other people reactions and it all sounded the same.

The loop which captures a user in a game (I believe game mechanics should be used in many interactions in our every-day life) is the Action – Reaction one. Once the reaction doesn’t fit or rise above the effort the action required, the interaction becomes frustrating, boring, or in this case – disappointing.

⚡️ Digital & Analog Lab

🌻  🌻  🌻  🌻  Analog Sunflower  🌻  🌻  🌻  🌻


Week #1

Questions // How to use boolean, Scale & Organic shapes.

Once I realized I’ll learn more by planing what is it that I want to create, instead of allowing random shapes to occur by chance – I looked around to search for an interesting ratio between objects using the 3’x3’x3′ limitation.

🌱 👁 ⚡️
What if I can make a self-watering garden –
using this bottle as a water source?


Since I’m a 2D person, some sketches, and a few compromises later:
a 3’x3’x3′ self-watering small garden.


1 // how computation applies to my interests?

The ability to transmute data into relevant knowledge fascinates me. Using technological capabilities as a tool to obtain valuable information is something I am familiar with from my military service at the intelligence unit.

For the past few years, I mainly seek to examine the relationship between design, pedagogy, and education. I am a member of a pedagogical team which is establishing a specialized public school in Israel for students with disabilities alongside their nondisabled peers, in a practice known as inclusion. This led me to search for innovative learning and teaching methods – after two years I can say with confidence that my knowledge covers only the tip of the iceberg.

I’m an Illustrator, I read a lot and have a nice sense of humor – my way of learning is by trying things I believe will trigger a positive reaction. Once I find the right ground to experiment and let go of all worries, no matter in which field – doors to different kinds of knowledge I didn’t even know exist reveal themselves and there is no greater pleasure.🐊

Assignment No.1

What is interaction?

1 // how would you define physical interaction? What makes for good physical interaction? Are there works from others that you would say are good examples of digital technology that are not interactive?

What’s common to both Crawford’s definition and Victor’s rant is the demand from the audience to play an active role and from the digital creation to use human physical possibilities and senses in their fullness.

perhaps the physical interaction definition lies in the positive tension between the creation and the audience – while stretching those flexible boundaries to a point where it’s not clear who nurture whom.

The first thing that came to mind when I read the question was Inbal pinto and avshalom pollak dance company which makes an inspiring use of digital and physical technology in their shows (It is likely I was still influenced by Crawford’s saying:”Just how much time does an actor have to listen to the audience, consider its mood, and modify his performance to better satisfy the audience?”). He has a point. although Pinto & Pollak are an advanced and virtuoso dance company, the performance stays within the stage boundaries – the content therein is packed, closed, and ready to serve once the audience arrives and the lights go out. And therefore – not interactive. 🐊