✨ NASA Global Landslide Catalog
What began as a floating field of poppies soon became a dark game – and I must admit that although I found the possibility of using the holy triangle of illustration, data and dark humor appealing, shortly after I wrote the code and illustrated the landmonster and the ducks, I felt that this is definitely not an appropriate use of data.
Growing up in Jerusalem in difficult times and serving the army have exposed me to hard situations and death was around most of the time. I have developed a good sense of humor and an ability to talk about complex situations through humor. I think I’m onto something here with this small game – a new way address topics using a new tool in my toolbox.
That said – since I’m aware of the uncomfortable feeling that this small game might provoke, I’ll keep it to myself and think carefully how to use this new tool in a constructive and not destructive way.
– – Please read the paragraph above first ☝🏼
** Landslides **
1. Use UPARROW and DOWNARROW to browse through landslides events around the world.
2. Chase and catch the running ducks before they leave the screen.
1. I don’t use the online editor – It looks, feels and works better on full screen.
2. Still missing:
// Keep ducks in screen
// If ducks = 0 —> Level up
// Draw rain
This week I took a step back to review and understand some concepts I missed, and to give the previous classes some time to sink in. I kept on working on the game – mainly to understand what are the next steps conceptually.
Here it is.
Itay, Hadar, the fall of the Halloween ghost & the rise of the Shadow Party –
at Itay Niv blog post.
H.SkiFree Is definitely not ready.
Elements are represented by text, there is no winning or losing mechanism, the monster doesn’t follow the skier –But this might be the first week where I planned in advance, wrote all, understood all, and it feels wonderful. I’ll keep on working on it for the weeks to follow. Decoding the game mechanism by rewriting it is such a rewarding experience 💥⛷
Here it is.
+ I wanted to imagine the end when I started, so I illustrated the monster gif:
Itay, Hadar & the Halloween ghost –
at Itay Niv blog post.
This week I’ve learned the most basic and therefore important lesson in Pcomp – I should learn how to plan in advance.
I started with a wish to run a dynamo using a motor, after a day of learning how to run a motor / Plan gears / Laser cutting / Using a battery – turned out the motor was weaker than needed in order to spin the dynamo. With my affection to illustration and a bit sense of humor – I built the ‘Draw a face!’ Simple, yet working.
I am beginning to develop a fondness for the profession.
The garbage speaker!
A Bluetooth speaker, Which can take any piece of junk and turn it into a resonance box. (It came out really nice. I should make better documentation – maybe a video. I’ll work on it.)
⚡️ YOU vs. UBU ROI ⚡️
Brandon and I made our own work – 48 hours later, we set together (laughed, cried, he shared his salad with me) and came with a nice shared result. The most significant thing I learned this week is about the flexibility of code. it almost seems as if nothing is final and everything is possible at any point, which is quite a liberating concept.
🐊 My work is Here.
🐊🐊 Our work is Here.
// First of all – A thousand thanks to Aaron Parsekian.
I have shown the NYSCI connected world installation video many times to many people in an attempt to explain the connection between Design – Technology – Education. Therefore, when I had the chance to see the installation this week at the maker faire I was quite excited.
After five minutes in the installation, I must admit – I was a bit disappointed. In the car on the way back we tried to analyze how can we use the term “disappointment” for something so remarkable?
We came to two conclusions. First – The installation required a preliminary explanation, which makes the thrill of discovery fades before it even began. Second – and I think most important – the feedback wasn’t satisfying. The set, colors, size, dynamic animation – all create a positive anticipation. And rightly so, this technology is still new and intriguing. But even after one managed to perform the right movements, the visual feedback just wasn’t enough. I walked around to listen to other people reactions and it all sounded the same.
The loop which captures a user in a game (I believe game mechanics should be used in many interactions in our every-day life) is the Action – Reaction one. Once the reaction doesn’t fit or rise above the effort the action required, the interaction becomes frustrating, boring, or in this case – disappointing.
⚡️ Digital & Analog Lab
🌻 🌻 🌻 🌻 Analog Sunflower 🌻 🌻 🌻 🌻
Perhaps out of frustration of owning a foreign name –
This week I’ve created a magnetic name tag with changeable letters.