#4 H.SkiFree .01

H.SkiFree Is definitely not ready.

Elements are represented by text, there is no winning or losing mechanism, the monster doesn’t follow the skier –But this might be the first week where I planned in advance, wrote all, understood all, and it feels wonderful. I’ll keep on working on it for the weeks to follow. Decoding the game mechanism by rewriting it is such a rewarding experience 💥⛷

Here it is.

+ I wanted to imagine the end when I started, so I illustrated the monster gif:

– H.


Draw a face

This week I’ve learned the most basic and therefore important lesson in Pcomp – I should learn how to plan in advance.

I started with a wish to run a dynamo using a motor, after a day of learning how to run a motor / Plan gears / Laser cutting / Using a battery – turned out the motor was weaker than needed in order to spin the dynamo. With my affection to illustration and a bit sense of humor – I built the ‘Draw a face!’ Simple, yet working.

Must say,
I am beginning to develop a fondness for the profession.

Garbage Speaker

The garbage speaker!

A Bluetooth speaker, Which can take any piece of junk and turn it into a resonance box. (It came out really nice. I should make better documentation – maybe a video. I’ll work on it.)




#3 YOU vs. UBU ROI

⚡️ YOU vs. UBU ROI ⚡️

Brandon and I made our own work – 48 hours later, we set together (laughed, cried, he shared his salad with me) and came with a nice shared result. The most significant thing I learned this week is about the flexibility of code. it almost seems as if nothing is final and everything is possible at any point, which is quite a liberating concept.

🐊 My work is Here.

🐊🐊 Our work is Here.















Digital & Analog

// First of all – A thousand thanks to Aaron Parsekian.

 I have shown the NYSCI connected world installation video many times to many people in an attempt to explain the connection between Design – Technology – Education. Therefore, when I had the chance to see the installation this week at the maker faire I was quite excited.

After five minutes in the installation, I must admit – I was a bit disappointed. In the car on the way back we tried to analyze how can we use the term “disappointment” for something so remarkable? 

We came to two conclusions. First – The installation required a preliminary explanation, which makes the thrill of discovery fades before it even began. Second – and I think most important – the feedback wasn’t satisfying. The set, colors, size, dynamic animation – all create a positive anticipation. And rightly so, this technology is still new and intriguing. But even after one managed to perform the right movements, the visual feedback just wasn’t enough. I walked around to listen to other people reactions and it all sounded the same.

The loop which captures a user in a game (I believe game mechanics should be used in many interactions in our every-day life) is the Action – Reaction one. Once the reaction doesn’t fit or rise above the effort the action required, the interaction becomes frustrating, boring, or in this case – disappointing.

⚡️ Digital & Analog Lab

🌻  🌻  🌻  🌻  Analog Sunflower  🌻  🌻  🌻  🌻