defining a flashlight as something ‘portable & creates light’ is quite a broad definition, I believe I might have stretched it to the edge by creating a lightened image of Washington square park.
I started with some lights testing, paper cutting and illustrations experimentations. I even found a large picture frame.
Mainly because of efficiency constraints – I decided to scale down.
After noticing I don’t like the container store boxes at all and I am using one – I searched my landlord junk storage and found this frame.
The light distribution is poor, and better documentation is necessary, but the end result of Washington square park at the 70’s with the Hebrew typography and the visible mechanism is a beginning of an interesting object I would like to see better made.
In one sentence:
I wish to build a b&w (and yellow) mission game, controlled by a sandbox filled with small particles.
1. How does the sandbox control the game technically?
2. What is the mission apart from the simple command “PLEASE PUT IT BACK”?
3. Where do I start? I need to plan the game in such a way that I can manage to build it eventually (I’m a slow code writer).
It will be beautiful.
The box went throw an improvement process that hasn’t arrived yet to the end result I imagined. The ratio between the game parts and the game board, and between the box and the parts is not optimal. The transition from slits to circles on the board was an excellent moment, the next step is to model the parts correctly and with the tooth to allow them to stick to the board.
MAKE A PROJECT ABOUT CATS THAT TEACHES WITH WEATHER DATA
That was fun. ⛷❤️
Jason Yung, Jesse Simpson & me.
✨ NASA Global Landslide Catalog
What began as a floating field of poppies soon became a dark game – and I must admit that although I found the possibility of using the holy triangle of illustration, data and dark humor appealing, shortly after I wrote the code and illustrated the landmonster and the ducks, I felt that this is definitely not an appropriate use of data.
Growing up in Jerusalem in difficult times and serving the army have exposed me to hard situations and death was around most of the time. I have developed a good sense of humor and an ability to talk about complex situations through humor. I think I’m onto something here with this small game – a new way address topics using a new tool in my toolbox.
That said – since I’m aware of the uncomfortable feeling that this small game might provoke, I’ll keep it to myself and think carefully how to use this new tool in a constructive and not destructive way.
– – Please read the paragraph above first ☝🏼
** Landslides **
1. Use UPARROW and DOWNARROW to browse through landslides events around the world.
2. Chase and catch the running ducks before they leave the screen.
1. I don’t use the online editor – It looks, feels and works better on full screen.
2. Still missing:
// Keep ducks in screen
// If ducks = 0 —> Level up
// Draw rain
This week I took a step back to review and understand some concepts I missed, and to give the previous classes some time to sink in. I kept on working on the game – mainly to understand what are the next steps conceptually.
Here it is.
Itay, Hadar, the fall of the Halloween ghost & the rise of the Shadow Party –
at Itay Niv blog post.
H.SkiFree Is definitely not ready.
Elements are represented by text, there is no winning or losing mechanism, the monster doesn’t follow the skier –But this might be the first week where I planned in advance, wrote all, understood all, and it feels wonderful. I’ll keep on working on it for the weeks to follow. Decoding the game mechanism by rewriting it is such a rewarding experience 💥⛷
Here it is.
+ I wanted to imagine the end when I started, so I illustrated the monster gif:
Itay, Hadar & the Halloween ghost –
at Itay Niv blog post.