I’ve made 5 Necklaces which are also pins, and 7 smaller pins.
I broke the process into small steps, which worked for the necklaces – but when I tried to switch steps 1 and 2 for the pins it turned out it was easier that way.
1. Laser etch the pin holes
2. Cutting circles using the Drill Press
3. Slicing the circles using the Band Saw
6. Oiling the wood
7. Gluing the pins
8. Thread a necklace
The difficulties I encountered were that the pins that came in the mail did not match the measurements that were registered on the site, and – it turns out – it׳s really hard to drill an exact hole from one side to the other.
The process in pics:
I must say – I’ve learned a lot. The Necklaces took a full day, and when I wanted to challenge myself again into making 5 things that are really the same, the pins took 3 hours.
+ It was my first time using a saw and a drill… ⚡️⚡️
Lessons for the next time:
1. If it requires precision (like the pin hole), I’ll wait until I have all the pieces and then I’ll measure.
2. It was nice to divide the process into doing one small thing every day.
3. Enjoying the process and revisiting my idea often were key ingredients.
In one sentence:
I wish to build a b&w game, controlled by small physical particles. It will be a combined project for Pcomp and ICM, where the physical controller complements and creates a visually intriguing game experience.
I’ve tested the concept on Tuesday at Pcomp class (Jeff Feddersen’s class) using lentils and Post-It notes, and it was a fascinating experience. The reactions were really positive, questions arose about the game mechanics – I built the experiment as a mission game, now I’m not sure it’s the right one…
1. Which kind of game mechanics fit with the way users interact with the particles controller? (mission \ puzzle \ creation etc.)
2. Where do I start? I need to plan the game in such a way that I can manage to build it eventually (I’m a slow code writer).
1. Brian Rea
2. Velocity by Karolina Glusiec
note to self: attach the Playtest documentation.
defining a flashlight as something ‘portable & creates light’ is quite a broad definition, I believe I might have stretched it to the edge by creating a lightened image of Washington square park.
I started with some lights testing, paper cutting and illustrations experimentations. I even found a large picture frame.
Mainly because of efficiency constraints – I decided to scale down.
After noticing I don’t like the container store boxes at all and I am using one – I searched my landlord junk storage and found this frame.
The light distribution is poor, and better documentation is necessary, but the end result of Washington square park at the 70’s with the Hebrew typography and the visible mechanism is a beginning of an interesting object I would like to see better made.
In one sentence:
I wish to build a b&w (and yellow) mission game, controlled by a sandbox filled with small particles.
1. How does the sandbox control the game technically?
2. What is the mission apart from the simple command “PLEASE PUT IT BACK”?
3. Where do I start? I need to plan the game in such a way that I can manage to build it eventually (I’m a slow code writer).
It will be beautiful.
The box went throw an improvement process that hasn’t arrived yet to the end result I imagined. The ratio between the game parts and the game board, and between the box and the parts is not optimal. The transition from slits to circles on the board was an excellent moment, the next step is to model the parts correctly and with the tooth to allow them to stick to the board.
MAKE A PROJECT ABOUT CATS THAT TEACHES WITH WEATHER DATA
That was fun. ⛷❤️
Jason Yung, Jesse Simpson & me.
✨ NASA Global Landslide Catalog
What began as a floating field of poppies soon became a dark game – and I must admit that although I found the possibility of using the holy triangle of illustration, data and dark humor appealing, shortly after I wrote the code and illustrated the landmonster and the ducks, I felt that this is definitely not an appropriate use of data.
Growing up in Jerusalem in difficult times and serving the army have exposed me to hard situations and death was around most of the time. I have developed a good sense of humor and an ability to talk about complex situations through humor. I think I’m onto something here with this small game – a new way address topics using a new tool in my toolbox.
That said – since I’m aware of the uncomfortable feeling that this small game might provoke, I’ll keep it to myself and think carefully how to use this new tool in a constructive and not destructive way.
– – Please read the paragraph above first ☝🏼
** Landslides **
1. Use UPARROW and DOWNARROW to browse through landslides events around the world.
2. Chase and catch the running ducks before they leave the screen.
1. I don’t use the online editor – It looks, feels and works better on full screen.
2. Still missing:
// Keep ducks in screen
// If ducks = 0 —> Level up
// Draw rain
This week I took a step back to review and understand some concepts I missed, and to give the previous classes some time to sink in. I kept on working on the game – mainly to understand what are the next steps conceptually.
Here it is.