Final project – OH NO 🌩

It seems to me that the key to creating a physical experience in a virtual space, with an emphasis on a ‘zero frustration’ policy, is to create flexible systems that have room for the forgiveness that exists in the physical world. Systems which take into consideration our range of motion and the necessary learning curves.

I’ve created a version of the original Skifree game from 91′, controlled by scattered black beans – a controller which is not binary, without buttons. The tactility of the beans and the monster that lurks around the corner creates a funny experience that ranges from a sense of control to complete release.

The first point where I realized I’m onto something was at Pcomp user testing session:

After a few weeks of failed solutions to combine Pcomp and ICM:

I just let go. It turned out to be the best choice for both and started working with the web camera, analyzing dark and bright areas in the picture and added a figure.


From there I moved to lentils under a camera and a screen.
ICM user testing and iteration:

Back to the web camera for game mechanics and graphic:

Once I moved away from the web camera into the beans table + projection on top of the beans, it was way easier to understand the game mechanics needed, the necessary indication for a user to understand that the beans control the game:

The biggest challenge on that point was to limit the camera field, and understanding how to translate this limited field into the game axis (+ avoid dispersing beans on the entire floor).

Thanks to:
– Roi for debugging
– David for the box

I’ll create better documentation on the winter show, here is a small one.

It was tremendous fun to invite people and watch them play in order to improve. I got to know a lot of people on the floor, and some friendships came out of this playdate.

Another nice moment was on the final presentation where 5 people played together – up to that point I saw only one person playing at a time. 

On a personal note, on the first post in this class, I wrote: “I’m an Illustrator, I read a lot and have a nice sense of humor – my way of learning is by trying things I believe will trigger a positive reaction. Once I find the right ground to experiment and let go of all worries, no matter in which field – doors to different kinds of knowledge I didn’t even know exist reveal themselves and there is no greater pleasure.”

Little did I know.

Thanks a lot for teaching me what I know now.

– H.

Winter show proposal

A version of the original Skifree game from 91′. The game is controlled by scattered black beans – a controller which is not binary, without buttons. The tactility of the beans and the monster that lurks around the corner creates a funny experience that ranges from a sense of control to complete release.

– H.

FIN – Concept and thoughts

In one sentence:
I wish to build a b&w game, controlled by small physical particles. It will be a combined project for Pcomp and ICM, where the physical controller complements and creates a visually intriguing game experience.

I’ve tested the concept on Tuesday at Pcomp class  (Jeff Feddersen’s class) using lentils and Post-It notes, and it was a fascinating experience. The reactions were really positive, questions arose about the game mechanics – I built the experiment as a mission game, now I’m not sure it’s the right one…

Questions:
1. Which kind of game mechanics fit with the way users interact with the particles controller? (mission \ puzzle \ creation etc.)
2. Where do I start? I need to plan the game in such a way that I can manage to build it eventually (I’m a slow code writer).

Playtesting:

Timeline:

Inspiration:
1. Brian Rea
2. Velocity by Karolina Glusiec
3. chronemics
4. frankensim

– H.

#6 Landslide

✨ NASA Global Landslide Catalog

What began as a floating field of poppies soon became a dark game – and I must admit that although I found the possibility of using the holy triangle of illustration, data and dark humor appealing, shortly after I wrote the code and illustrated the landmonster and the ducks, I felt that this is definitely not an appropriate use of data.

Growing up in Jerusalem in difficult times and serving the army have exposed me to hard situations and death was around most of the time. I have developed a good sense of humor and an ability to talk about complex situations through humor. I think I’m onto something here with this small game – a new way address topics using a new tool in my toolbox.

That said – since I’m aware of the uncomfortable feeling that this small game might provoke, I’ll keep it to myself and think carefully how to use this new tool in a constructive and not destructive way.

 – – Please read the paragraph above first ☝🏼

** Landslides **

Instructions
1. Use UPARROW and DOWNARROW to browse through landslides events around the world.
2. Chase and catch the running ducks before they leave the screen.

Comments
1. I don’t use the online editor – It looks, feels and works better on full screen.
2. Still missing:
// Keep ducks in screen
// If ducks = 0 —> Level up
// Draw rain

 

– H.

#4 H.SkiFree .01

H.SkiFree Is definitely not ready.

Elements are represented by text, there is no winning or losing mechanism, the monster doesn’t follow the skier –But this might be the first week where I planned in advance, wrote all, understood all, and it feels wonderful. I’ll keep on working on it for the weeks to follow. Decoding the game mechanism by rewriting it is such a rewarding experience 💥⛷

Here it is.

+ I wanted to imagine the end when I started, so I illustrated the monster gif:

– H.

 

#3 YOU vs. UBU ROI

⚡️ YOU vs. UBU ROI ⚡️

Brandon and I made our own work – 48 hours later, we set together (laughed, cried, he shared his salad with me) and came with a nice shared result. The most significant thing I learned this week is about the flexibility of code. it almost seems as if nothing is final and everything is possible at any point, which is quite a liberating concept.

🐊 My work is Here.

🐊🐊 Our work is Here.

 

 

 

 

 

 

 

 

 

 

 

 

 

FIN.

#1

1 // how computation applies to my interests?

The ability to transmute data into relevant knowledge fascinates me. Using technological capabilities as a tool to obtain valuable information is something I am familiar with from my military service at the intelligence unit.

For the past few years, I mainly seek to examine the relationship between design, pedagogy, and education. I am a member of a pedagogical team which is establishing a specialized public school in Israel for students with disabilities alongside their nondisabled peers, in a practice known as inclusion. This led me to search for innovative learning and teaching methods – after two years I can say with confidence that my knowledge covers only the tip of the iceberg.

I’m an Illustrator, I read a lot and have a nice sense of humor – my way of learning is by trying things I believe will trigger a positive reaction. Once I find the right ground to experiment and let go of all worries, no matter in which field – doors to different kinds of knowledge I didn’t even know exist reveal themselves and there is no greater pleasure.🐊

Assignment No.1