Making and building and creating and inventing. Maker activities for learning refers to the creative use of analog and digital technologies to create and re-appropriate artifacts to solve specific problems or achieve goals. The focus is on engineering- or DIY-oriented problems. Activities are generally collaborative and project-based.
Maker activities are connected with a learning theory called constructionism, which posits that students require active learning opportunities to construct knowledge from experience. The focus is on learning through making personally meaningful artifacts and there is empirical evidence that maker activities can lead to a deeper understanding of complex concepts.
In addition to the NYU-wide resources that classes can use, the FAS Office of Educational Technology has tools for piloting such activities.
Maker activities are all about hands-on, whether that be creating a collage, programming a microcontroller, or producing a multimedia archive. Examples include: building a robot that will avoid obstacles; hacking a radio to invent a wearable; 3D printing an architectural structure; producing an interactive multimedia experience. The tools listed below will give you a basic overview of possible tools to integrate maker activities into the classroom.
These tools are all geared towards basic/beginner use (anyone can do it!), and are broken down by:
- multimedia production: leveraging multimedia software to create interactive web-based experiences and content. See software offered for current NYU students through the Virtual Computer Lab.
- programming/physical computing: learning how to program microcontrollers & connect physical component to build interactive physical objects
- 3D printing: use of fabrication and 3D modeling/printing tools to prototype designs. Check out the NYU Laguardia Studio for all things 3D-related.
Please make an appointment with us if you want to discuss options and feasibility.
|Multimedia production (these tools are detailed in the Multimedia creation section)||Programming / Physical Computing||3D Modeling / Printing|
Games and Simulations
Podcasts, Screencasts, and Narrated media