Multimodal

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Overview

Multimodal assignments allow students to create work using more than one modality, including visual, auditory, textual, and linguistic elements. Multimodality requires learners to effectively communicate and create knowledge across intersecting mediums. Combining multiple modalities in an assignment can help students deeply engage in meaning-making. Research around multimodality is extensive and continues to grow. Browse the resources posted here to engage with the scholarly conversation about multimodality.

Our presentation, “Building Effective Digital Media Projects” outlines the major pedagogical considerations to discuss in the assignment development phase. As you consider incorporating multimedia assignments, we recommend contacting our office early for assistance with the learning design process.


Designing

While it may be tempting to retrofit an existing assignment with multimodal requirements, it’s best to start at the beginning of the learning design process. Ask yourself questions such as: what do my students need to learn and why? What skills will this assignment help them develop?

The choice of medium and modality should always be informed by the intended audience and the purpose of the communication. As students focus on their rhetorical aims, they may find that a simple tool is more effective than a complex one. Students should always be encouraged to ground their work in the goals of the assignment rather than the allure of flashy technology.

Multimodal assignments are often time and labor intensive. Consider building in class time for work on projects, and collecting drafts or other milestones along the way. For example, creating a storyboard can help students plan a video. Collecting the storyboard in advance of the final project allows for feedback on the direction and efficacy of the work.


Implementing

There are numerous educational technology tools available to students creating multimodal assignments. Many tools are available for free through NYU licenses, labs, and makerspaces. There are also many third-party tools, those that are not supported by NYU, available for use in multimodal assignments.

It is critical to provide enough time between the introduction of the assignment and the due date for students to gain mastery of new technologies. Links to helpful training materials you can share with students can be found here.

When using a third-party tool, it is important to notify students. Below is a sample paragraph that could be sent to students:

The use of this software is for educational purposes only. This is a 3rd party software, which means that it is not an NYU-supported service that has data privacy, FERPA, and security protections in place (like your NYU Gmail, NYU Classes, etc.).  We will structure assignments so that no highly sensitive information is needed to use the tool, but please note that we are subject to the terms of use set by the platform’s developer (link to software’s terms of use agreement). If you have any concerns about the platform, please let your professor know as soon as possible.


Assessing

Multimodal assignments can be difficult to assess given the inherent flexibility and creativity afforded by various mediums. It is helpful to create and use a rubric that focuses on the goals of the assignment. Share the rubric with students before they begin to work on their projects.

You may also want to ask students to produce a written reflection on the process of creating their multimodal project. This allows them to share their rhetorical decisions and explain their choices.


Examples

Professor Stefanie Goyette (formerly of Global Liberal Studies) assigned a podcasting project in lieu of a final paper in her Cultural Foundations II course. She knew many of her students listened to podcasts, and wanted to provide a creative means for students to synthesize and demonstrate knowledge. Visit the FAS Innovations site to learn more about her project.