Category Archives: Immersive Arts

Photogrammetry II

I choose a model of a famous monster in the game “Monster Hunter: World”, because I would like to see one of my favorite characters in the virtual world and I also want to khow how a giant animal would look like in the virtual world.

Here are the screenshots of the process

Mask:

Point Cloud:

Dense Cloud:

Marker (I only use 3 markers sine the model is complicated and only a few points show up in most): photos)

Align & Merge Chunks:

Texture:

Meshmixer (In the meshmixer, I delete some redundant parts, and fill the holes):

 

Immersive Arts: 360° video

Here is the youtube link: https://youtu.be/WdzDb5JZ7nA

I want to record how would an insect view a chess game between human. I has this inspiration because I am very interested with the design of animal chess in the studio, and I think the immersive experience created by animal-like chess pieces will be enhanced if we view them from an insect view. Thus it will make the chess seem larger and closer, feeling like you are just in front of a battle between animals.

I first take a video of a chess game. And then I get a clear collision sound to simulate the collision of chess and glass chessboard, I arrange the clips to make them meet each drop of chess. And I also make two tracks, one slightly tends to left and another slightly tends to right to distinguish the two sides. Also I select an audio taken in a hall as the background noise, which fits the environment of academic building.

 

Immersive Arts Reading Assignment 2

In this article, Wachtel gives a distinct aspect to view the cave painting, that the cave arts are very similar to the cinematic experiences since the the creators of the cave arts also design their works based on the dimension of space and time rather than a resting image. We will discuss how they create the sense of space and time separately for cave paintings and films.

For the sense of time, similarly, they both create moving images to tell a sequence of story. Thus they create different experiments when viewing them at different times. However, there are differences about how they let the images move. The films, as we all know, create moving images by playing sequential images continuously. And the cave paintings create the sense of time by changing the position of the observers and the light positions. With the help of the shape of the cave, people can see the different poses of the same character at different positions and with different light circumstances. Another similarity is that they use the same art techniques, cut and dissolve. By using the technique, the cave painting can show different images with the same paintings.

About the sense of space, they both try to create an imagined space by using superimposition. The cave painting use this technique to show the depth of the space, like depicting the animals behind the grass. And films use this technique to create 3d effect with 2d images. Also, they use the depiction of motions and movements to increase the sense of space. But the cave painting also use the help of the blurry light and the different shape of the cave to achieve a better demonstration of space. Films use the blur effect in another way by blurring the movement and motion of an individual frame.

Immersive Arts Reading Assignment 1

I would divide all the experiences into three categories at the beginning. Experiences in the same category have a lot in common, however they may also differ in some other ways.

The first category contains paintings and sculptures. As the very early artworks of the human history, paintings and sculptures may not be the best to create illusion and immersion, but they are the first artworks with illusion and immersion. They are born with an avoidable psychological distance, because for thousands of years, they are created for the people to observe and admire from a distance. And even if we can hold a painting in the hands or touch the sculptures, it does not significantly change the experience. Thus, it is very difficult for them to create immersion. On the contrary, observer can always has a clear mind without being disturbed by the illusion to have a distinct critical reflection. Even if there is ways, such as let the observer be surrounded by paintings and sculptures to increase the immersion, it is still very complicated and limited.

The second category contains plays, movies, televisions. Movies and televisions are almost the same, they can both be seen as the continuous moving paintings. Thus the psychological distance still remains. However, the movies and televisions have actors and story which can attract people into illusion worlds more easily. So there is actually a lot of space for people’s imagination and immersion. Plays can be seen as moving sculptures similarly, even if they are real people, so it also has a natural psychological distance. Similarly, it also decrease the distance a little by the performance of actors and the illusion created by the story. However, a significant difference is that the plays create a concept of real stage, a clear place where the people will imagine themselves to be to get the maximum immersion. So if the people can play a role in the play, the psychological distance can be removed. And actually there are this kinds of plays in the world now. As for the critical reflection, they are very similar to the paintings and sculptures. But observer has to reflect to it later since they cannot be stopped, which may make the reflection inaccurate or not free enough.

The third category contains games and VR. Unlike the nature of being observed varied by above experiences, games and VR have the nature of interaction. And every time people interacts with something, even the elements in games, they must have 0 psychological distance to that thing. So when people are playing games or sing VR, they are immersed into illusion worlds at most of the time Moreover, games’ strength to tell a good story or create an impressive characters make the immersion solid and deep. However, interaction will also affect people’s reflection process, because we cannot do both things well at the same time, so it is hard to form a reflection during the experiences. VR, which creates a virtual space itself, can even do better than the games. With VR devices, people can see that the illusion is surrounding themselves, thus there is no psychological distance in VR experiences. But due to some technical issues, VR is not superior a lot to the games when creating the immersion.