Game Design: Midterm Project Gameplay Design

Since we want to create a cyberpunk industry scene in the game, and we think delivery man appears frequently in cyberpunk novels or games. In addition, we have a successful driving control system, we want let the player act as a deliveryman and engage in a small narrative scene. And the player should be able to explore the whole scene and get familiar with all the available operations and skills in the game during he/she experiences the story.

The core operation of the game is the typical driving system with delivery quests (go to the aim point). And the player can choose to sneak around the city with careful observation of the enemy or drive fast with excellent skill and use the special abilities at the right time to shake off the enemy, They can also combine two ways together, be discovered first and then find a good place to hide to return to sneak status. 

For the special abilities, we want them to be very cool and give the player a feeling of hi-tech futurism. The first ability is the invisibility, and the when as we all knows, the enemy can’t detect the player when the spaceship is invisible.

The second ability is called quantization, when the spaceship is at quantization status, it can pass through any rigid body. For example, the player can drive the spaceship through the buildings to make enemy can’t see himself/herself anymore.

The third ability is called space transition, the player can save spaceship’s current position, and he/she can do it for multiple times, bu only the latest one will be saved. And then the player can choose to go back to that position. 

The first two ability should consume a certain energy when they are activated. We will make an energy bar and a HP bar. And the third ability should have a long cool down. 

And until now, we have designed two kinds of enemy, the normal one is like a policer which will chase after the player once they detect him/her , and it can shoot bullets to hurt you. But it can’t see the player when they are invisible or behind the buildings. 

The second one is like a surveillance camera, it can’t move or attack, but it can see the players when they are invisible or behind the buildings. And once it discovers the players, it will report their positions to other enemies. 

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