READ *
For each story, come up with an idea for an interactive artifact which currently does not exist. The imaginary artifact needs to be part of the environment, situation or the universe which the narrative takes place in.
- Folding Beijing by Hao Jingfang
I was shocked by the author’s concept of folding an overload city and dividing people into three space. Not only because of the fascinating transformation of space she depicted, but also because this imagination is reasonable as a city growing, which is a scary idea. The composition of folding the city reminds me of the moving walls in the science fiction film: the maze runner. As an IMA major student, to make this kind of interactive artifact, I first thought of the rotating library installation in the film: Inception and the tilt room in the puzzling world in New Zealand. Rotating and reflected rooms could be a suitable demonstration when displaying the folding wall. Inspired by the theme of this story, I thought the interactive artifact could be installed on a culture museum. When learning the development of human, visitors are also able to experience the up and down, the sudden changes as time elapse when the room move and distort along with their tour. In addition, the background music and light effect also could be interactive and various when visitors are experiencing the adventure from the sights of narrators in different classes.
- Newton’s sleep by Ursula K. Le Guin
The story begins in a very brief dystopia of a future North America with a destroyed environment and constant regional wars, then the society is rebuilt on an orbiting space station in the form of a new Utopia ruled by an elect group of scientists who have established reason as the guiding principle. I thought this kind of orbit and utopia world could be installed in a roller coast. When going through every tunnel, tourists could enjoy projections of each stage to make the ride feel more immersive. For example, the beginning of a wartime society, I could add steam and explosion effects that would be sprayed at the riders as they go through the this stage.
- The lifecycle of software objects by Ted Chiang
The Lifecycle of Software Objects” follows Ana Alvarado over a twenty-year period, during which she “raises” an artificial intelligence from what is essentially a digital pet to a human-equivalent mind. I think of a changing clothes mobile game, which contains many sets of beautiful clothes, and those clothes would be put on in one second by simply press a button. There could be a robot wardrobe that not only helps us get dresses, but also develops a good sense of choosing clothes by inserting knowledge of temperature, fashion trends and so on. Also, it could also rely on the calendar and timetable to make preparation. In this way, we do not need to decide what to wear and where to find it every urgent morning.
Leave a Reply