Crystal Zhang

Creating Immersion, Creating Presence

Brainstorm To start off with the assignment, Yilin and I both agreed to experiment with different sensations as the breadth of information in immersive experiences. We recognized that despite the involvement of haptic responses in most VR experiences, the common VR, AR, MR, or 360 immersive experiences cannot involve the sensations of smell or taste. Continue reading Creating Immersion, Creating Presence

Dieter Rams 10 Principles of Good Design

Stark vs. Dyson   Stark Dyson Creativity comes from Management of concentration – a lifestyle of living like a monk. His own ideas  Ideas to solve a problem Own irritation and personal problems Innovation in the ways of: Adaptation from other products that are seen when(cycling on the roof that collects dust without blocking) Technology  Continue reading Dieter Rams 10 Principles of Good Design

James Dyson’s Design Ideology

I think the key takeaway from James Dyson was the design principle of iteration in design innovation. Dyson produced 5127 prototypes in 15 years. He mentioned Thomas Edison’s principle that the process of development is through iteration which closely aligns with his design ideology. In his approach, designers build prototypes after prototypes until things work. Most importantly, one Continue reading James Dyson’s Design Ideology

Phillipe Starck’s Design Ideology

In the video, I was most intrigued by Philip Starck’s drive of passion – making a better life for friends and loved ones. In some other interviews, Starck also particularly mentioned that he does not design for a “target consumer” which is largely emphasized in my past design experience. He designs for the people we love and Continue reading Phillipe Starck’s Design Ideology