Prototype #1

PROTOTYPE DAY #1
November 5

Flex sensors: red tape

– Forearms: front/back
– Neck
– Shoulders
– arms/wrists
– Thighs
– Knees; front and back? Or just front?
– Ankles
– Underarms

Stretch sensors: yellow tape

– Forearms: behind
– Behind the neck/ front of neck
– Knees
– Around thighs/hips

BLUE TAPE: LED strip lights

– Fingers
– Headband
– Wrists
– Entire legs
– Around neck
– Down torso/side of body left and right

Feedback:
Have flex and stretch sensors to see how they both work/feel. What about accelerometer?
Split into different tasks: tilt sequence one; flex and LED one; up and down one.
Hour-long prototype; pictures.

First Prototype – Process & Reflection

Reflecting on our experience on the first prototype:

Narrowing the scope for our first prototype wasn’t easy, there was just an overwhelming amount of things that could be done. We had decided that we would only include the most “popular” forms of inputs and outputs, as we didn’t want to overcomplicate things. Using a fan was one of the initial ideas we came up with that we stuck to as it’s something that can physically be added to a visual/work, but we hadn’t realized how much more complicated working with motors would be compared to other outputs. Even then, it was worthwhile learning experience, soldering wires to the motor and working with transistors.

Once that was decided, we had to decide on the kinds of visuals and non-text elements we wanted to add to our Twine tutorial. Inspired by the style of an microbit tutorial website, we decided to have a very “cartoon”-y feel to our drawings and have those replace buttons to add a level of playful interactivity. For the actual tutorial pages, we felt like actual images might be better suited as we didn’t want anyone to get confused over our drawings. Of course there are still kinks we have to figure out in how to best utilize Twine and organize our entire navigation system.

Initial Plan + Pivot

For the first couple weeks, we wanted to understand the established goals and how we can set up milestones to reach that.

We decided to spend some time familiarizing ourselves with physical computing concepts and doing a quick Arduino refresher. We also got together to discuss the plan for the rest of the semester.

Our initial plan (image below) depicted a rather lengthy process of fully building out the application slowly over the course of the semester. After meeting with the class, we decided to pivot and instead create a shorter and faster prototype. This will allow us to quickly iterate and find the best way to write out the rest of the tutorials.

IMG_0869.JPG

Interview Process #1

Interview Questions
When and what got you into dance?
Since childhood – always loved dancing
What role does dance play in your life
How often, when, where why
Favorite thing to do – whenever sad, afraid, I go to a studio or practice what I already know.
What is your creative process when dancing
Is there one?
Hesitant/confused at first
I just listen to music actually first and go from there. Usually, listen to songs and try to dance how i would to that in my mind and then when i get to be alone, I try to dance it out.
What are the challenges you face when dancing?
I guess i can’t express what the feeling is to the audience while i’m dancing. Some people look at me like I’m crazy (even during performances feel that theres a lack of expression or feeling in just my dnace moves – as opposed to facial expressions)
What has been your best dance performance?
Ask why
When i was in high school, i performed for entire school. They all loved it cause most of them hadn’t seen a performance in their entire high school years. It was during senior year.
Then why its the best, what it means
I felt validated like all the hard work wasn’t useless. It not only made me happy that day but also people who watched me. I felt that i successfully made them feel like i was feeling.

Dancer Responses:
Sleeve idea is cool.
Feels like fur
Dancer’s have control over movements which controls color
They like colors and graphics that can make their dance more expressive (stuff that’s bright and can grab attention)
Want less to do; more to show
To be able to make the audience feel what they feel through their music without doing too much to do that.
So less movement, more show through color “somehow”.

Weekly Goals

September 16th-20th:
Research phase: what dancers really need
Asking Individual dancers for how they would use technology to help make their dances easier/better for them.

September 23-29th:

Conversations with more dancers/interview questions!
Create a couple key questions to ask them for research:
– Get more info on what could be helpful (in any way) to them during their dances.
– Ask what they want to feel by using any sort of technology
– Ask what the most important thing about their dances are to them
Insight: what dancers think is most important and how to help them make whatever it is easier/stronger

Sep 30- Oct 5th:

Setting up prototypes/just to have something for dancers to see and work with
– Colors track movement of the dancer
– Gives the dancer the things they want: control, expressive form, “less to do, more to show”

October 7-13:

– Show dancers prototype #1
– a prototype (doesn’t have to be working) for making dancers do their own thing with

October 14 – 20:

– Think of what possible equipment would be needed; the most efficient way to create a prototype.

– Ask dancers to talk about what they want out of a physical prototype: 

– control

– “less movement, more show”

October 21-27th:

  • Equipment:
    LEDs
    Sensors
    Gyroscope sensor would track movement
    – Patrick will associate each x/y/z movement to a color
    Fiber optic filaments
    Insert onto LED strip lights that would be wrapped around sleeve; velcro? Or spandex?

October 28 – Nov 10th: [2 weeks]

– Prototype testing; with paper/tape/cardboard/wire prototype; letting dancers play around with these materials and study how they use it.
– Show/present prototype

Feedback + Next Steps on Prototype

We received tons of feedback in how we can improve our system, the bulk of them being ways to expand it so that it’s more inclusive to all levels of expertise and is less specific so that it caters to a wider range of possibilities.

Our next steps are to add the following changes:
– Tutorial for inputs and outputs individually for customizability
– Specifying different types within inputs/outputs (i.e. different kinds of motors, etc.)
– Tone and vocabulary
– More visuals/visual consistency

And future additions:
– Tutorial on how to apply onto the actual murals/going beyond the prototype
– Test/requirements for going further
– Troubleshooting

First Prototype

For our first prototype we’ve decided on getting a basic menu system for navigating between the different options as well as an explanation and tutorial on motors and pressure sensors. In outlining, we were debating between displaying outputs as the first option or displaying inputs. This would differentiate either someone would choose lights then decide whether they are controlling that with sensors, buttons, switches, etc. Or the opposite where they select the control first. We eventually settled on the first, but it might be worthwhile to pursue both options and see which is better or more necessary.

Once we’re past the first stage, on the instruction page are visuals of the output, in our case, the motors. Then we give a couple ideas of different ways motors can be used with pressure sensors creatively. Then we move on to the specifics of one example. The example includes materials, code and the schematics of the Arduino.

Project Detail + Progress

Project detail: The possibility of technology for creative is immense but it’s sometimes difficult to build a connection between the two. We want to help students understand physical computing concepts and possible creative solutions through interactive lessons, then we would solidify the abstract concepts with a concrete example. We hope that they will be able to use what they learned to implement physical computing creatively into their murals.

We decided on using Twine as the platform we’ll be creating our interactive lessons in, the easy linked-based navigation and the ability to embed images, videos and other supplementary materials makes it a good starting point for our creative physical computing guide. Rather than organizing the different parts linearly, we’ll be arranging the topics modularly, allowing you to access any part of the guide from the get go. We hope it’d be something of a quick “cheat sheet” that students can reference to get ideas and figure out how to implement those ideas immediately.

To start off, we’ll be writing up a guide for one interaction and doing a quick physical prototype on connecting a motor with a pressure sensor.

We’re hoping to have a prototype ready by next week to show and user test with!