While working on setting up a blueprint layout for our Twine interactive tutorial, we did a lot of research into other websites that provide tutorials for all things Arduino. We realized that even though adding in an element of interactivity would make the guide more interesting, we really weren’t that much different from existing resources. That if the tutorials didn’t feel fun for us to write, it probably won’t be fun to read either. This made us want to pivot into a project that might be more interesting, for students to play with and for us to make.
An idea we had was to create a table top competitive (or cooperative) game that involves each player to hold their “Arduino” accountable and try to connect different inputs and outputs while making sure no other player takes their supplies (wires, etc.) or disconnect their systems. Our challenge would really to be how to scope the project, what to include and how we would go about prototyping the system. While this does seem like a really big project to tackle at the moment, it was an idea on how we can make a system that would make things much more interactive and fun to learn.
Most of all, we just want to make something physical that can hopefully serve as a better means of learning physical computing than words.