Curriculum Vitae

CURRENT APPOINTMENTS

      • January 2025-con. – Clinical Associate Professor of Computer Science, NYU

PRIOR POSITIONS AND APPOINTMENTS

      • 2022-2024 – Clinical Assistant Professor of Computer Science, NYU
      • 2020-2021 –  Asst. Professor of Computer Science, Muğla Sıtkı Kocman University Computer Engineering Department
        • Technical Lead at MSKU Digital Game Based Learning and Serious Games Lab
        • Director at MSKU Digital Game Technologies Graduate Program with Thesis
      • 2015-2019 – Asst. Professor of Computer Science, TEDU Computer Engineering Department
        • Director at Interactive Computing Technologies Graduate Program with Thesis
        • Technical Director at TEDU SEM-TOGED Game Development Certificate Program
      • 2014-2015 – Post Doctoral Researcher at Geonumerics Group, MIT
      • 2010-2014 – Research Assistant of Computer Grapics Group, Computer Science Department, Albert Ludwig University of Freiburg
      • 2010 – Student Assistant of Computer Grapics Group, Computer Science Department, Albert Ludwig University of Freiburg

 

EDUCATION

      • 2010-2014 – PhD. in Computer Science, Albert Ludwig University of Freiburg, Germany
      • 2007-2010 – MSc. in Computer Science,  Albert Ludwig University of Freiburg, Germany (Honor degree according to academic grading system in Germany)
      • 2003-2007 – BSc. in Computer Engineering, Atilim University, Ankara Turkey (High Honor Degree and 2nd Rank Among 160 graduates of Faculty of Engineering)
      • 2000-2003 – Mugla Science High School

THESES

      • Efficient Surface Reconstruction for SPH Fluids. May 2014, PhD thesis.
      • Smooth Surface Reconstruction for SPH. August 2010, Master’s thesis.

REFEREED PUBLICATIONS

SELECTED:

    1. Chen, Y., Liu, Y. & Kayar-Ceylan, G. CSG-based ML-supported 3D translation of sketches into game assets for game designers. Vis. Comput.(2025).  Volume https://doi.org/10.1007/s00371-024-03758-9
    2. Liu, G. Kayar, K. Perlin (2024). A GPU-based Hydrodynamic Simulator with Boid Interactions,Parallel Computing, Volume 119, 2024, 103062, ISSN 0167-8191, https://doi.org/10.1016/j.parco.2023.103062.
    3. Kayar, (2023). Colour-Field Based Particle Categorization for Residual Stress Detection and Reduction in Solid SPH Simulations. In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications – Volume 1: GRAPP, ISBN 978-989-758-634-7, ISSN 2184-4321, pages 237-241.   
    4. Kayar, An Approach To Develop A Motion-Sensitive, Locally Multiplayer-Hybrid (Multipid) 3d Video Game, Mugla Journal of Science and Technology, 5(1), 105-113, 2019.
    5. Kayar, N. Akinci, E. Oswald, M. Teschner. Adaptive Surface Reconstruction for SPH Using 3-level Uniform Grids. WSCG, June 2013.
    6. Akinci, A. Dippel, G. Kayar, M. Teschner. Screen Space Foam Rendering. WSCG, June 2013.
    7. Akinci, G. Kayar, M. Teschner. Versatile Surface Tension and Adhesion for SPH Fluids. ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2013), Nov. 2013.
    8. Akinci, J. Cornelis, G. Kayar, M. Teschner. Coupling Elastic Solids with SPH Fluids. Journal of Computer Animation and Virtual Worlds (CAVW), vol. 24, no. 3-4, pp. 195-203, CASA 2013 Special Issue, 2013.
    9. Akinci, M. Ihmsen, G. Kayar, B. Solenthaler, M. Teschner. Versatile Rigid-Fluid Coupling for Incompressible SPH. ACM Transactions on Graphics (Proc. SIGGRAPH 2012), vol. 31, no. 4, pp. 62:1-62:8, July 2012.
    10. Ihmsen, N. Akinci, G. Kayar, M. Teschner. Unified Spray, Foam and Bubbles for Particle based Fluids. The Visual Computer , vol. 28, no. 6-8, pp. 669-677, 2012, doi: 10.1007/s00371- 012-0697-9
    11. Kayar, M. Ihmsen, N. Akinci, M. Teschner. Parallel Surface Reconstruction for Particle based Fluids. Computer Graphics Forum (Presented at Eurographics 2013), vol. 31, no. 6, pp. 1797-1809, 2012, doi: 10.1111/j.1467-8659.2012.02096.x.
    12. Kayar, N. Akinci, M. Ihmsen, M. Teschner. An Efficient Surface Reconstruction Pipeline for Particle-Based Fluids. Proc. VRIPHYS, Darmstadt, Germany, pp. 61-68, Dec. 6-7, 2012
    13. Ihmsen, J. Bader, G. Kayar, M. Teschner. Animation of Air Bubbles with SPH. Int. Conf. on Computer Graphics Theory and Applications GRAPP 2011, pp. 225-234, March 5-7, 2011.

 

OTHERS:

    1. Yazici Y, S., & Kayar, G. (2023). Developing a Mobile Augmented Reality Application for Destroyed HistoricalSites. Selçuk Turizm Ve Bilişim Araştırmaları Dergisi (4), 26-51.
    2. Ş. Sefergil, B. Evcim, G. Kayar, Veterinary Anatomy Distance Education Through YouTube and Anatomical 3D Models During Pandemic COVID19 Period, International Congress on Biological and Health Sciences, 26-28 February 2021.
    3. K. Cakmak, G. Kayar, 2020. Geo-Location Based Mobile Augmented Reality Application. Eurasiagraphics Conference on Virtual Worlds, 2020 [Poster].
    4. Kayar, T. Sümer, F. Soytürk, G.E. Doruk, C. Çobanoğlu. Explore Music Data to Enhance Customer Satisfaction. ENTER2020 Conference, Surrey, UK. Jan. 08-10 2020.
    5. Avcı, G. Kayar. The Technological Power of Mysticism: A New Approach to Management of Religious Destinations. Book Chapter at IGI-GLOBAL: Global Development of Religious Tourism, 2020.
    6. Kayar, A. Tümay, H. Durmaz, T.V. Peker. Oyunlaştırma Tabanlı ve WEB Destekli Anatomi Platformu Geliştirilmesi (Gamification-Based WEB Supported Anatomy Platform Development). TURKMIA 2019, 15-16 November, 2019.
    7. Avcı, G. Kayar, E. Karakaş, C. Çobanoğlu. The Potential Usage of Augmented Reality Applications in Tourist Guidance Education. Glostour 2019, Çanakkale, Turkey. 13-16 November 2019.
    8. Kayar, T. Sümer, F. Soytürk, G.E. Doruk, C. Çobanoğlu. A Data Driven Playlist-Based Recommendation and Vote Box System Using Spotify Developer API (An Approach to Enhance Customer Experience Using Music Data). Global Conference on Business and Economics (GLOBE 2019), Technology/E-Business/Social Media track. Sept. 30-Oct. 03 2019, İstanbul, Turkey, ISSN: 2641-502X [Abstract].
    9. Kayar, C. Çobanoğlu. How to Attract Young Generation to Museums Using the Idea of Gamification and an Augmented Reality Based Mobile Application. Global Conference on Business and Economics (GLOBE 2019), Technology/E-Business /Social Media track. Sept. 30-Oct. 03 2019, İstanbul, Turkey, ISSN: 2641-502X.
    10. O. Yuksek, C. Çobanoğlu, S. Suwanti, G. Kayar. Gamification in Human Resources: Processes and Reflections in the Hospitality Industry. Global Conference on Business and Economics (GLOBE 2019), Technology/E-Business/Social Media track. Sept. 30-Oct. 03 2019, İstanbul, Turkey, ISSN: 2641-502X.
    11. Kayar. Application of Serious Games for Assessing the Stages and Slowing Down the Progress of Common Neurodegenerative Diseases Seen in Elderly People. Eurasiagraphics, 16-18 November 2018, Gaziantep, Turkey [Abstract].

 

SUPERVISED PROJECTS ORDERED YEARLY

    1. Justin Zhao. Semi-ML SPH. 2025-Ongoing, Master’s Thesis
    2. Martin Angell. LearnSPH: A Web App for Teaching Smoothed Particle Hydrodynamics. NYU Dean’s Undergraduate Researh Fund Recipient, 2025.
    3. Will Baumgartner. Handling Haptic Interactions for Two-way Rigid/Soft Body-Lagrangian Fluid Coupling. NYU Dean’s Undergraduate Researh Fund Recipient, 2025.
    4. Nancy Sun. Digitalization and Gamification of Doctor Approved Cognitive Exercises for Dementia Patients. NYU Dean’s Undergraduate Researh Fund Recipient, 2024.
    5. Daniel Atlas, Philipp Liu. ML-Supported 3D Translation of Sketches with Constructive Solid Geometry in 3D Video Game Engines. NYU Dean’s Undergraduate Researh Fund Recipient, 2023.
    6. Tim Chen. Cataract Surgery Simulator. NYU Dean’s Undergraduate Researh Fund Recipient, 2023.
    7. Caglar Dogan. On Certified Isotopic approximation of Space Curves. Master’s Thesis (supervisor: Chee Yap, co-supervisor: Gizem Kayar).
    8. Xi Liu. A molecular dynamics system to model biochemical interactions between self-propelled microbial agents and fluid molecules in aqueous environment. NYU Dean’s Undergraduate Researh Fund Recipient, 2023.
    9. Yinlong Dai. Developing a Physics Simulation for Omentectomy Surgery: Modeling the Interaction between Deformable Omentum and Rigid Organs. NYU Dean’s Undergraduate Researh Fund Recipient, April 2023.
    10. Jalen Zhang. Enhancing Performance on Diverse Platforms with Unity’s Universal Render Pipeline: A Focus on Lightmaps. June 2023, Independent Study.
    11. Oğuzhan Akdoğan, Alp Koral. A Gamification Tool for Dementia Patients Strictly Proven by Traditional Accepted Methodologies, June 2021, Bachelor’s Thesis.
    12. Yavuz Selim Abazaoğlu. Digital Museum Age Tool. May, 2020, Bachelor’s Thesis.
    13. Baran Budak, Cihanser Çalışkan, İsmail Mekan. Fluid Surface Reconstruction Performance Enhancement Examination. May, 2020, Bachelor’s Thesis.
    14. Büşra Kirpi, Barış Dalgıç, Gamze Kızıldağ, Berra Çolak. GBL Integrated Mobile Anatomy Platform. May, 2020, Bachelor’s Thesis.
    15. Oğuz Sert, Utku Süsoy, Barış Üçkardeş, Buğra Bozkurt. Tears Online: Blockchain Integrated Multiplayer Online Game. May, 2020, Bachelor’s Thesis.
    16. Arda Tümay, Hayri Durmaz. Anatomy Game Platform. May, 2019, Bachelor’s Thesis.
    17. Ahmet Efe Erkal, Batuhan Mert Karabulut, Batuhan Çiçek, Mehmet Can Ertüzün. Never Left Behind: the Team. May, 2019, Bachelor’s Thesis.
    18. Tolga Sümer, Furkan Soytürk. ShuffleMusic Box: An Application on Data Analysis of Spotify Developer API. May, 2019, Bachelor’s Thesis.
    19. Hilal Köktürk, Deniz Merve Gündüz, Ecem Erdolu, Nur Bengisu Kırkdeveli. Physio Mate. Physical Therapy Tool Development. May 2018, Bachelor’s Thesis.
    20. Kemal Çağlar Güler, Berk Cebeci. Open World Game Development with Integrated Virtual Reality and Motion Sensors. May 2017, Bachelor’s Thesis.
    21. Alexander Dippel. Surface Splatting für Dynamische SPH Animationen. March 2011, Bachelor Thesis
    22. Edgar Oswald. Räumlich adaptive Gitter für SPH-Oberflächenrekonstruktionen. May 2012, Master’s Thesis

 

TEACHING

    • Computer Graphics
    • Computer Systems Organization
    • Numerical Computing
    • Programming Languages
    • Analytical Reasoning (Introduction to Discrete Maths)
    • Game Programming (Unity Course)
    • C Programming
    • Introduction To Information Technologies
    • Software Engineering
    • Fundamentals of Programming I (Java Course)
    • Physically Based Modeling and Simulation (Grad. course)
    • Gamification and Simulation in Medicine (Grad. course)
    • Simulation in Computer Graphics (Grad. course)
    • Summer Practice I and II (Coordinator)

 

 GRANTS 

2025 NYU Student Activities Grant for Undergraduate Computer Graphics course – Spring 2025
2023

 

 

2021

TÜBİTAK ARDEB 1005 National New Ideas and Products Research Funding Program with the project “3D Digital Bone Atlas” with Dr. Ceren Uguz Gencer, Dr. Ilkay Kosar et al., April 2023. $25K (Role: Advisor)

KOSGEB Advanced Entrepreneurship Program, 2021 with the project “CosimO: Surgical Oncological Simulator and Gamification Tool”. $40K (Role: PI)

2021 Gamification of Maths Modules for pre K-12 children. MSKU Scientific Research project. August 2021-August 2022, $4K (Role: Researcher)
2020 CosimO: Surgical Oncological Simulator and Gamification Tool, TÜBİTAK TEYDEB 1512 BIGG 220001, October 2020-September 2021, $30K (Role: PI)
2020 3D Anatomical Head Atlas Development for Medical Students, MSKU Scientific Research project,  20/110/03/2/4, September 2020-September 2021. $4K (Role: PI)
2020 Generation of 3D Anatomical Teaching Material for Equidae “Horse Skeleton” using Augmented Reality Technology, MSKU BAP 20/108/01/4. July 2020 – September 2021, $4K (Role: Researcher)
2019 Investigating Blockchain Applications in Multiplayer Online Games with a Sample Project: NeverLeftBehind: TheTeam. Supported by TEDU Undergraduate Research Fund (URF). February -August 2019. Supervised undergraduate students are Ahmet Efe Erkal, Mehmet Can Ertüzün, Batuhan Çiçek and Batuhan Mert Karabulut, $2K
2017 Open World Game Development with Integrated Virtual Reality and Motion Sensors. Supported by TEDU Undergraduate Research Fund (URF). January-June 2017. With co-supervisor Selen Pehlivan and supervised undergraduate students Kemal Çağlar Güler and Berk Cebeci. , $2K

 

CONFERENCES, SEMINARS, COURSES, PANEL DISCUSSIONS AND CONVERSATIONS  ATTENDED AS INVITED SPEAKER OR PANELIST IN MY FIELD

2025 SummerSpringBoard Game Development Instructor at Barnard College / Columbia University, NY
2023 SummerSpringBoard Game Development Instructor at Duke University, NC
2022 Seminar, Career Days, Mugla University, TR
2019 Seminar, Physically Based Simulations and Serious Games, University of Malta
2018 Course, Introduction to Computer Science for High School Students, Summer Program by TEDU – SEM
2018 Conversation on Game Development Certificate Program in Turkey Radio Television Corporation (TRT) Ankara Radio Station-Gecenin İçinden Show
 

2017

Particle-Based Simulations and Their Role in Game Development. Eurasiagraphics Conference on Virtual and Interactive Realities
2017 Course, Introduction to Game Design for High School Students, Summer Program by TEDU – SEM
2016 Seminar, Computer Graphics in Games – TED Ankara College
2016 Albert Ludwigs University of Freiburg. Fundamental Topics in CG and Their Applications in Unity Game Engine
2016 Albert Ludwigs University of Freiburg. Advanced Topics in Particle-Based Simulations and Rendering

 

PROFESSIONAL SERVICES

ADVISORY BOARD

    • USA National AP Computer Science A Advisory Board
    • USA National AP Computer Science A Reader

EDITORIAL AND REFEREEING

    • Referee at SIGSCE
    • Referee and Computer Science Graphics Field Editor at Mugla Journal of Science and Technology
    • Editor at TÜBİTAK Journal of Electrical Engineering Computer Sciences
    • Referee at The Journal of Computer Animation and Virtual Worlds
    • Referee at The Journal of Engineering Sciences and Design

CONFERENCE AND SEMINAR ORGANIZATION

Steering Commitee Member and General Chair at Eurasisgraphics Conference on Computer Graphics, Computer Vision, Visual Computing, Digital Game Technologies, VR/AR (https://eurasiagraphics.org/)

MEMBERSHIP

PERSONAL

LANGUAGES

      • Turkish – Native
      • English – Fluent in spoken and written
      • German – B1 middle level