The NYU Wasserman Center for Career Development, in collaboration with the career centers in Abu Dhabi and Shanghai, has launched Handshake — an intuitive, mobile-friendly platform that connects students and employers.
NYU IT employees, cosplayers, and 3D design and printing pioneers Sarah Awad and Dhemerae Ford — known collectively as TheLaserGirls — are featured in NYU Q’s “NYU and Beyond” section.
To commemorate the Stonewall Uprising, and as part of NYU’s Stonewall at 50, NYU Sydney embarked on a project which combines people and technology with the intention of showcasing how NYU’s global locations can overcome geographical distances, participate in dialogue concerning issues important to the University, and honor the anniversary.
The winners of HackNYU 2019 are in! Twenty-one projects took home awards in a field full of innovative, novel ideas that were developed over the 48 hours of the hackathon, which included 13 winners across the hackathon’s tracks and 11 additional awards from sponsors and partners.
The NYU IT Technology Leadership Program (TLP) offers five recent graduates the opportunity to grow their career in information technology. TLP consists of three sequential six-month rotational assignments in NYU IT departments.
Srishti Sanya is one of two student Executive Co-Chair for HackNYU 2019. Connect sat down with her (virtually!) to discuss how she became involved with the event and what she’s learned from it.
Nominate an NYU student for the Max Goldstein Prize or George Sadowsky Award! Each $500 prize honors students who have used technology in an innovative fashion to better campus life and contribute to the NYU and NYC community.
HackNYU, NYU’s largest hackathon, managed entirely by students, is back for another exciting year! Join the global HackNYU adventure with 500+ students, professionals, hardware hobbyists, hackers, and designers for a weekend of creativity and innovation, Feb. 15-17.
The LaGuardia Co-op provides computer workstations, collaboration space, and other resources. In the lower level, you’ll find a gaming lounge, VR console, and other ways to help you temporarily take your mind off your coursework — unless, that is, your course work involves gaming and VR. In which case, the Co-op still has you covered.
“It worked yesterday…why is it not working today?” exclaims a voice. Hidden behind black curtains, cardboard, and a sea of wires, two campers are sitting in front of screens of various sizes. “Come in, come in — this will be a spaceship tomorrow!” they laugh as they continue connecting wires. This is ITP Camp, 12 hours before the end-of-camp show.