NYU is embarking on a new digital accessibility program to ensure that all members of the NYU community can participate fully in teaching, learning, research, and other activities, regardless of their abilities. Kitty Bridges will lead NYU’s digital accessibility program as the new AVP of Digital Accessibility. Jodi Goldberg will join the new team as […]
Learn how to incorporate accessibility best practices with NYU IT’s digital accessibility website. The site assists NYU community members in creating an inclusive web experience using accessible graphics, documents, videos, and more.
You’ve arrived at a train station. Where it is, who can say? What brought you here? That’s unclear. Maybe you’re searching for something, or running away from something. Maybe you just felt like wandering. As you stand on the platform, a man calls you over. He seems to know more about you than you know about him, or about yourself.
ITP Camp is a four-week evening and weekend program that offers professionals and students a chance to get their feet wet with cutting-edge technologies. The emphasis is on using technology to turn ideas into reality, and encouraging students to create physical representations of their ideas.
Bjork has long been interested in the intersection of technology and nature. In June of 2016, Bjork appeared onstage at the Tokyo Miraikan Museum wearing a mask designed and printed by professor Neri Oxman at MIT’s Mediated Matter Lab based on 3D scans of Bjork done at NYU’s LaGuardia Studio.
Digital games have become an integral part of the daily lives of millions of individuals, and are increasingly recognized for their potential as environments for supporting learning. I