HOW I DEFINE INTERACTON
The key words to this question are just like what Crawford once said: Listen, Think, Speak, cycle Interaction is about learning from the environment, capturing the movements, then analyzing the information, dealing with changes, and responding accordingly in the end.
Here are two examples:
- Interactive whisky glass:
This interactive design aims to respond to the drinker using sound effect, being triggered by the behaviors of the drinker. This design aligns with my definition of Interaction. The glass “listen” to the movements of the drinker, “think” , then “speak” to the drinker with approriate sound effects.
What intersests me is how smart the design is, making not only mouth but also ears useful in the experience of tasting the whisky.
2. Arche-Scriptures
This design aims to record information using ceremics, but it doesn’t align with my definition of interaction, for it only “listens” to the information, record it, but it can’t “think” or deal with the input. Although it’s a nice way to store the information, it can not make conversation or interaction possible.
References
Visnjic, V., 2022. Arche-Scriptures – Our digital traces in the future-past
McQuarrie, L., 2022. Interactive Whiskey Glasses.