Interaction Lab

Objection! A Real Ace Attorney Experience – Bryan Feng – Inmi Lee

CONCEPTION AND DESIGN This project started with my previous experience when playing video games, especially visual novels that rely solely on mouse-clicking for option selection and story progression (i.e. my favorite game Phoenix Wright: Ace Attorney Trilogy). What if the player can physically present the evidence just like the characters do in the game? Building Continue reading Objection! A Real Ace Attorney Experience – Bryan Feng – Inmi Lee

The Rickroll Timer – Bryan Feng – Inmi Lee

Project The Rickroll Timer – Bryan Feng – Inmi Lee   CONTEXT AND SIGNIFICANCE This project is influenced by the two-player button-pressing speed game we did in a previous recitation. Pressing a button is a fairly straightforward and easy interaction, and the feedback of playing music after a certain number of presses gives the user Continue reading The Rickroll Timer – Bryan Feng – Inmi Lee