Forest – Successes and Failures

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

This week unreal tested me, and I kept running into errors that led to hours of youtube tutorials, documentation, office hours, and bothering classmates. Things finally started to come together at the end of the week, and I’m getting to a place where I’m happy. 

Problems I’m still having: 

  • When I press, play the camera gets shot into space, and I can’t move. 
  • My laptop keeps crashing – I ended up working on the production computers on campus. 
  • I don’t fully understand the error “Texture streaming pool over budget.”

Successes: 

  • I isolated my world to a small portion of the map – I was getting overwhelmed trying to fill the map. 
  • I was able to import a height map of Adirondack Park to give my world shape. 
  • I love how my new world is shaping up and am excited to continue working on it. 

Animation Final

We were tasked to create a Cornell box, so I created a three-story tower full of items that describe who I am. The animation throughout the piece is a 3D scan I did of myself dancing to different music genres.

Below is a screenshot of the sequence module that I used to track my character and the other animations in the piece. 

Unreal machine workflow

Going Foward: 

  • I 3D scanned a handful of personal objects that I would like to work with; however, the software I was using exported cloud meshes. I was unsuccessful at converting them to usable files. 
  • I need to explore more with lighting and lighting patterns to make more dynamic scenes.
  • The export quality seems a little soft – I wasn’t able to modify that. 

I’m really excited about this project and how far it evolved over the course of a couple of weeks.