Asset search

Asset Search:

Below I broke the assets I found by scene—first, the desert. 

Screenshot of Unreal Asset

Screenshot of Unreal Asset

Screenshot of Unreal Asset

Can we use this surface trails asset for footprints in the sand? I think this could be beautiful. 

Screenshot of Unreal Asset

Dorm room- 

There are a lot of drinking scenes throughout the piece. Vampires love their bloody marys. I think a realistic glass/goblet that can be duplicated throughout the entire piece would be great. Is it too fancy for college-aged vampires? I couldn’t find a solo cup. 

Screenshot of Unreal Asset

What’s great about the dorm rooms is that we can repeat these items over and over.

Screenshot of Unreal Asset

Screenshot of Unreal Asset

Moving on to the city scene.

Screenshot of Unreal Asset

Ever since I received this asset, I have wanted to try and use it. I think it will be exciting to make a procedural cityscape that the character can bicycle through. 
Screenshot of Unreal Asset

World transitions: There are three world transitions in our piece. I think it would be interesting to incorporate some visual queue that is happening.  I’m not 100% sold on these particular orbs, but I haven’t come across anything better. 

Screenshot of Unreal Asset

Screenshot of Unreal Asset

After Effects-Maya-Unreal Pipeline

 

Unreal

unreal

The pipeline seemed to be working perfectly until the end. For some reason, my comp layers wouldn’t link with the footage. I re-made the material multiple times to no avail. I think the next step is to toss everything and try the entire workflow again. I’m excited that I did get the camera movement working perfectly!

 

Mid-Term Storyboard

I’ve decided to lean into a project that I’ve been thinking about for a while for my midterm. The idea is to “capture” bears in the wild when they think humans aren’t around. Ideally, I would like to create a handful of 15-second pieces of bears acting like humans. I am modeling the camera work and narration of a BBC documentary until we come upon the bear for the character introduction. At that point, the camera will settle in and spy on the bear. 

When I was finally able to get the bear into Unreal, the textures were still missing, I felt that there was a problem going from blender to Mixamo, and I kept losing the textures in that transition. 
Unreal error message
Error 2 – When I tried uploading my bear skeletal mesh, I wasn’t given the option for “none” – I was forced to select a skeleton mesh of a character that I had already imported. When I did do that, this error would appear. 
Storyboard

Storyboard

Please excuse my horrible drawing. 

Importing Video

I thought it would be funny to put this stock video of a random man explaining something in the forest project I’m working on. He reminded me of a dad explaining to his kids how not to get hurt on a hike. 

I had a weird thing happen when I tried to export the video. Everything went well, but when I played the video, it glitched out. Right after it exported, Unreal crashed and the mesh was all meshed up when I came back to re-export. I attached the video with the error below. 

Character in unreal

Character in unreal

Character in unreal

Character in unreal

Forest – Successes and Failures

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

Unreal sketch

This week unreal tested me, and I kept running into errors that led to hours of youtube tutorials, documentation, office hours, and bothering classmates. Things finally started to come together at the end of the week, and I’m getting to a place where I’m happy. 

Problems I’m still having: 

  • When I press, play the camera gets shot into space, and I can’t move. 
  • My laptop keeps crashing – I ended up working on the production computers on campus. 
  • I don’t fully understand the error “Texture streaming pool over budget.”

Successes: 

  • I isolated my world to a small portion of the map – I was getting overwhelmed trying to fill the map. 
  • I was able to import a height map of Adirondack Park to give my world shape. 
  • I love how my new world is shaping up and am excited to continue working on it. 

Character Development

This week I worked on developing multiple characters for my piece. Manly, I focused on working in Make Human, Mixamo, and Radical. The hardest part was making a person that I enjoyed, and I kept going back and forth to modify features. I believe I was in the uncanny valley – slightly creeped out by the elements.  I’m excited to dive deeper into Maya and develop better characters in the coming weeks.