Asset search

Asset Search:

Below I broke the assets I found by scene—first, the desert. 

Screenshot of Unreal Asset

Screenshot of Unreal Asset

Screenshot of Unreal Asset

Can we use this surface trails asset for footprints in the sand? I think this could be beautiful. 

Screenshot of Unreal Asset

Dorm room- 

There are a lot of drinking scenes throughout the piece. Vampires love their bloody marys. I think a realistic glass/goblet that can be duplicated throughout the entire piece would be great. Is it too fancy for college-aged vampires? I couldn’t find a solo cup. 

Screenshot of Unreal Asset

What’s great about the dorm rooms is that we can repeat these items over and over.

Screenshot of Unreal Asset

Screenshot of Unreal Asset

Moving on to the city scene.

Screenshot of Unreal Asset

Ever since I received this asset, I have wanted to try and use it. I think it will be exciting to make a procedural cityscape that the character can bicycle through. 
Screenshot of Unreal Asset

World transitions: There are three world transitions in our piece. I think it would be interesting to incorporate some visual queue that is happening.  I’m not 100% sold on these particular orbs, but I haven’t come across anything better. 

Screenshot of Unreal Asset

Screenshot of Unreal Asset

Mid-Term Storyboard

I’ve decided to lean into a project that I’ve been thinking about for a while for my midterm. The idea is to “capture” bears in the wild when they think humans aren’t around. Ideally, I would like to create a handful of 15-second pieces of bears acting like humans. I am modeling the camera work and narration of a BBC documentary until we come upon the bear for the character introduction. At that point, the camera will settle in and spy on the bear. 

When I was finally able to get the bear into Unreal, the textures were still missing, I felt that there was a problem going from blender to Mixamo, and I kept losing the textures in that transition. 
Unreal error message
Error 2 – When I tried uploading my bear skeletal mesh, I wasn’t given the option for “none” – I was forced to select a skeleton mesh of a character that I had already imported. When I did do that, this error would appear. 
Storyboard

Storyboard

Please excuse my horrible drawing. 

Character Development

This week I worked on developing multiple characters for my piece. Manly, I focused on working in Make Human, Mixamo, and Radical. The hardest part was making a person that I enjoyed, and I kept going back and forth to modify features. I believe I was in the uncanny valley – slightly creeped out by the elements.  I’m excited to dive deeper into Maya and develop better characters in the coming weeks. 

Virtual Production – Piñata Escape

man mowing a backyard

Suburbia housing

Herd of deer

For my project, I’ve been exploring the concept of a pinata escaping from a party and running down the streets of suburbia to its freedom. At the end of the short piece, the pinata will be grazing in a field with other pinatas like a herd of deer—an ambitious project for sure. 

To start, I wanted to block out the house and repeat it into a suburban landscape. After building a house with geometric shapes, I realized it was way out of scale. The house turned out to be about 300 times too big. After office hours with Tom, I learned how to group all shapes and turn them into a static mesh. The problem with producing a mesh this way is that the materials seem to be fixed, but it is scalable. I was now able to build a network of roads and replicate the house throughout the grid. Happy with how that turned out, I changed the skybox to replicate a sunset. The next problem came when I loaded the world the following day, and the houses had all disappeared. Below is are screenshots of my journey. 

Unreal House

Unreal House

Unreal House

Unreal House

Unreal House

Unreal

Grid of houses

 

Unreal House