Animation Final

We were tasked to create a Cornell box, so I created a three-story tower full of items that describe who I am. The animation throughout the piece is a 3D scan I did of myself dancing to different music genres.

Below is a screenshot of the sequence module that I used to track my character and the other animations in the piece. 

Unreal machine workflow

Going Foward: 

  • I 3D scanned a handful of personal objects that I would like to work with; however, the software I was using exported cloud meshes. I was unsuccessful at converting them to usable files. 
  • I need to explore more with lighting and lighting patterns to make more dynamic scenes.
  • The export quality seems a little soft – I wasn’t able to modify that. 

I’m really excited about this project and how far it evolved over the course of a couple of weeks. 

 

 

 

Cornell Box

Over the holiday weekend, I asked some friends and family to name an object that reminded them of me. I really opened myself to some jokes with that question. All jokes aside, I got some sweet and fun answers. I took the responses and designed my Cornell Box. 

To fill the box, I plan on scanning some of my personal objects and use found 3D objects. I also plan on scanning myself dancing. 

This weekend I have started experimenting with Capture and Scandy Pro to 3D scan my personal objects. I’m running into problems getting clean scans. I’m finding the front-facing camera difficult to work with. 

Sketch of my Cornell Box

 To scan me, I’m using in3D. This is also proving to be slightly difficult. I still haven’t been able to get a clean scan. To rig and put a motion to my character, I’m editing myself in Mixamo. 

Western Tanager Flight

Our animation centers around the migration of a Western Tanager from its summer home in Northern Canada to Central Mexico. The bird will fly through major cities, over mountains, and across borders to reach its winter nest. This week we set out to collect our assets, separate them from their backgrounds, and make collages of the environments. We also started to animate our character in After Effects. Using the puppet warp tool, we could get the wings flapping interestingly, and the legs wrapped up around the body. 

The rest of this week will be centered around getting the bird in the landscapes. 

Painting of western tanager

Animation Story Board and Understanding Comics Review

For our upcoming animation project Kseniia, Pauline, and I decided to team up. After exploring different stories, we landed on a bird migrating from her summer home in Northern Canada to her winter home in Central Mexico. Along the way, she’ll see the sights, have conflicts, and work hard to persevere on this difficult journey.

The interactive storyboard below is our working document of Tweety’s journey. 

Response to: Understanding Comics – By Scott McCloud 

The only comics that I was exposed to growing up were the short 3 – 4 frame strips in the Newspaper. My mom would often pull that section out of the paper and save it for me. I followed titles like “Baby Blues” and “Dennis the Menace” over the years. I loved the format but was not drawn to longer comics. In my mind, they were all tales of Super Heros dressed in crazy outfits fighting one another. I also didn’t know where to start. Some characters had been developed over 40+ years. Do I start at the beginning or after a major event in the storyline?

This all changed roughly 3 years ago. I have a dear friend who is an avid comic book collector and reader. I mentioned to him that myself and a couple of friends would love to start reading comics but don’t know where to start. He was beyond excited to bring us into the fold, so we started a chicken wing and comic book club; since then, we’ve read titles like March by Congressman John Lewis, Andrew Aydin, and Nate Powell and Maus by Art Spiegelman, to name a few. I bring this story up because throughout Understanding Comics Scott McCloud breaks down just how complex and beautiful this art form is while also discussing the stigma that it gets. 

On the second page, he addresses the same thoughts I had about comics growing up, “Comics were those bright, colorful magazines filled with bad art, stupid stories, and guys in tights.” He goes on to discuss in later chapters how words and drawings migrated into different artforms “Traditional thinking has long held that truly great works of art and literature are only possible when the two are kept at arm’s length.” For years this has been my thinking too. If I wanted a quick laugh, I’d look at the Sunday Comics; if I wanted great storytelling, I’d read a book. My comic book club taught me I was wrong, but Understanding Comic went further in the explanation. 

I found the section exploring time and constructing the frames the most interesting how comics books rely heavily on the reader to fill in the story between the frames’ events. An author can intentionally leave out a part of the action to give the reader room to imagine. In my opinion, this is a powerful storytelling approach. By leading the reader to a situation but not completely presenting it to them they connect the dots through their life experiences and lens. If done correctly, each reader would have a more personal and slightly different experience. However, if the author wants to solidify a point, simply modifying the frame can get that across. For instance, on page 101, the long panel between the two shorter panels seems to draw out time. Another example on page 95 tells a whole series of events in a single large panel. Assuming the reader reads left to right as you progress over the panel, time passes. I can’t think of another art form that relies so heavily on visual and non-visual space and how the frame itself can completely change the narrative. 

Scott later discusses the power of the line and how its evolution and meaning developed differently worldwide. For instance, drawing a character that loosely resembles a human on a very detailed background allows the reader to “picture” themselves as the character while locking them within a particular scenario. Simultaneously, line development in other parts of the world made exaggerated characters in surreal environments that brought the reader to a fully imagined world. 

Scott McCloud’s explanation made me have a deeper appreciation for this art form while at the same time introducing me to authors, styles, and techniques that I look forward to exploring in more detail. 

 

 

Animation Assignment 1

FLASH WARNING…

 

The first thing that came to my mind when I got this assignment was animating my helping hands. They look like humans, and they have joints to move around, but what could they be doing? After sitting and staring at them for a while, two things kept circulating in my mind the endless smudges I get on the magnifying glass and how I miss going out and dancing. So I decided to use those thoughts as inspiration. 

First, I worked on the dancing character. On my first attempt, I ran into a couple of creative problems: 

  • Framing: I tried cropping it afterward but getting all the frames cropped the same way in this software was really difficult. It really bothered me when the platform moved at all.
  • Lighting: I underexposed the image to make it feel more like the character was in a bar, but it needed more. I grabbed my flashlight and turned it on every other frame to give it a strobe light effect on the second go.

Animated gif of a helping hands dancing

For the second gif, I wanted to have the helping hands clean its own magnifying glass. While storyboarding it out, I didn’t think the lens cloth appearing would work, but after creating it, I really like. 

animated gif of helping hands cleaning it glass

For the second set, I wanted to work with fire and ice. To get the shots, I ended up using the time-lapse feature in both setups. For the match, the interval was set to 1 second and ended up taking only a couple of seconds. For the ice, the interval was set to 60 seconds and took just under two hours.

When I evaluate both images, time was really against me. I would have liked to shoot a faster interval for the match to capture more of the flame. I needed to light the set with artificial lighting instead of window light to correct the light shifting throughout the day for the ice. 

animated gif of a match lighting.

animated gif of a piece of ice melting

All in all, I really loved making these gifs. Some software limitations got frustrating, like the slow interval timer, the cropping feature, and my camera not being supported (I ended up using my phone), but it got the job done.