Virtual Production – Piñata Escape

Unreal House

man mowing a backyard

Suburbia housing

Herd of deer

For my project, I’ve been exploring the concept of a pinata escaping from a party and running down the streets of suburbia to its freedom. At the end of the short piece, the pinata will be grazing in a field with other pinatas like a herd of deer—an ambitious project for sure. 

To start, I wanted to block out the house and repeat it into a suburban landscape. After building a house with geometric shapes, I realized it was way out of scale. The house turned out to be about 300 times too big. After office hours with Tom, I learned how to group all shapes and turn them into a static mesh. The problem with producing a mesh this way is that the materials seem to be fixed, but it is scalable. I was now able to build a network of roads and replicate the house throughout the grid. Happy with how that turned out, I changed the skybox to replicate a sunset. The next problem came when I loaded the world the following day, and the houses had all disappeared. Below is are screenshots of my journey. 

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Grid of houses

 

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