Eroft: Week 2 Reading Quotes

Quotes are From 

The term magic circle derives originally from the work of Johan Huizinga in his
book Homo Ludens (1949) that draws a distinction between the space of gameplay and the norms of everyday life. The inside of the magic circle has its own set
of rules, norms, and practices that are entered into upon crossing the threshold of the
Burroughs 153
barrier. It is important to conceptualize that barrier of the magic circle as a social
construction that is negotiated around game time and space.

Within the chalk
line, there are three main ways to understand the framework of that game-play: rules,
play, and culture. The rules are the formal restrictions of the player in the game that
have closed systems, while play is defined as the human interactions that take place
in the space that can be opened or closed. Culture is the relation to cultural tropes
present in the game that result for Salen and Zimmerman in widely open systems.
The focus then is on the magic circle as a frame that carves out the time and space
of the game world

Grant McCracken’s (1986) four different kinds of consumer rituals:
158 Games and Culture 9(3) exchange rituals, possession rituals, grooming rituals, and divestment rituals.

Exchange Ritual. More labor exchanged = system of reciprocity = social cohesion. 

Consumer Rituals. Affirmation of Ownership = personalization = discussion of achievements = declaration of involvement in world. 

Grooming Rituals. Repetitive Practice = Symbolic meaning = Deep Investment = Checking In = Connection to Game Space. 

Divestment Ritual. Removal of Imprint of Original Owner = Regifting = Ease of Transition =  Relationship within members of the community. 

Magic Circle & Third Spaces are liminalities. 

Victor Turner (1969) extensively describes the liminal phase as a ritual state of
transition or threshold. Liminal periods are moments of rupture in the normality
of time and space. They serve as these times of transition where identities become
malleable as the in-between space becomes meaningful for stepping outside the
structures of power and constructing social bonds. 

Ritualized play as a form of decompression.  FarmVille is both play and labor (plabor).

EROFT: Meditation 1

For this meditation, we were asked to imagine an “electronic” ritual and prototype the necessary systems to perform the ritual. 

For this ritual, I’m interested in electronic death rituals. We have many rituals related to death of the physical body. For example – every 8 years, when a NYS drivers license expires, every single person has to go to the DMV  for renewal. In this renewal process, they ask: If you die, what would you like to happen to your organs? A user can then choose if they would like to donate their physical body, or not. 

https://dmv.ny.gov/forms/mvod.pdf

Why is it that this question never comes up when it comes to the after-life donation of our digital bodies?  

In this meditation, I will be looking at the donation process of our digital bodies on Facebook. 

Facebook has many rituals that celebrate life-  friendship anniversaries, birthday notifications, & personal year in review. These are repeated events that happen on a regular basis & pop up on one’s news feed. 

https://www.valuewalk.com/2016/12/facebook-year-in-review-2016-video/

However, the process of ritualized facebook death never comes up. Despite this, a phenomenon known as the facebook graveyard has been happened. 

By 2012, just eight years after the platform was launched, 30 million users with Facebook accounts had died. That number has only gone up since. Some estimates claim more than 8,000 users die each day.

For this ritual, I propose that with every Year in Review, Facebook prompts a notification: 

Hey – Thanks for being on Facebook for X number of years! Are you ready to consider the memorialization of your account? Y/N .

 

Let’s assume yes. When it comes to the donation of our digital Facebook body, we have three options: 

  • Choose a Legacy Contact
  • Deactivate my account
  • Delete my Account

Out of these three options, I choose to let my digital body exist in the care of a friend. Here is the following message that comes up when you choose a legacy contact: 

Overall, this process was very introspective. I’m happy that I have a legacy contact now, but it also reminds me of my own mortality. It reminds me of the organ donation feeling at the DMV every few years. I have chosen to donate my physical body after death so that others can celebrate life for me. Likewise, I have also now chosen to donate my digital body after death. 

It would be nice if Facebook gave me a sticker, but nothing of the sort happened. Maybe in few years, they’ll consider actually ritualizing this. 

ROY Week 2: Memes, Cultural Continuity, & Email Analysis

For this week’s HW assignment, we were asked to collect a bit of our digital footprint. I decided to look at the networks with my email using an off-the-shelf tool made by the MIT Media Lab called Immersion.

Immersion is a design experiment that centers the email interface on people and the networks that people form.

In this experiment, I compared the networks of my two primary email accounts: School + Private. Here are their respective visualizations. 

NYU Email Address

Personal Email Address

In my school email, I found three main groups of people: Work, ITP classmates, & ITP Campers. 

In my personal email, I found seven main groups of people: Family, Work Friends, Tango friends, Zouk friends, Art friends, & Camping friends.

For the future, I’m interested in exploring how memes carry ideas within cultures. Can physical movements be memes? How is it possible for us to continue creating sustainable dynamic cultures?

ROY Week 1: The Brain, Thinking Fast & Slow

There are many illusions that we live with. In this class, Rest of You, I’m interested in exploring the illusion of consciousness & agency. In Incognito: Secret Lives of the Brain,  it states:

Most of what we do and think and feel is not under our conscious control. 

In Thinking Fast and Slow, an example is given of this concept. They go through how the concept of hard work or agency can be physiologically measured through eye pupil dilation. The harder one mentally works, the bigger the pupils dilate. 

Work & Productivity is something that we, as a digital generation, are constantly trying to optimize. In a search for “Self Help” books on Amazon, there are over 60,000 results. 

The sheer number of books dedicated in this top-down approach seems to signify that people want to control their unconscious thoughts, actions, & desires through their conscious mind.

In the next coming weeks, I’m interested in designing an experiment around the words that we use & how that can affect perceived agency. How can we leverage our actions into understanding more about ourselves? Is it possible for us to use tracked data to improve who we are & how we are perceived?

Haptics: Final Project

For our final project, our team decided to make a better version of our Haptic Matrix from last week! Here’s what we made.

 

Bio-feedback Meditation device

Team Members: L.Chung, H.Huang, D.Oved, A.Veeraswamy

Overview:

A normal human’s resting heart rate is between 60-100 beats per minute. When heart rate is is > 80 bpm, the user will put on the meditation wristband which will pulse in sinusoidal waves to which they are supposed to match their breathing. When their heart rate lowers to a resting rate range of  60-75 bpm , the vibrations will stop. Relaxation achieved!

 

Material Used:

  • Arduino UNO
  • 9 mini vibration motors
  • Pulse Sensor
  • Transistor + Diode
  • Leather as enclosure

Diagrams:

Fritzing Diagram of Device

Leather Enclosure Design for Lasercutter

 

Code:

https://drive.google.com/open?id=1_DEZmsGNBNzOk5fb4eFH_C7kqhAOQA3-

 

Resources:

https://www.sparkfun.com/products/11574
https://github.com/WorldFamousElectronics/PulseSensorPlayground
https://pdfs.semanticscholar.org/4499/b10d4a22b52a0904569b9b0551d8e8409c91.pdf
https://learn.adafruit.com/haptic-headband/overview

Haptics: Day 2

This week in class, we learned about Motor Arrays. Based off of this knowledge, we made a Haptic Matrix.

Overview:

A wearable haptic matrix using multiple mini vibration motors that forms radio pattern to produce vibrating wave sensation on wrist.  

 

Motor Sketch:

Material Used:

  • Arduino Uno
  • 9 mini vibration motors
  • Leather as enclosure

Reflection:

  • The motor in the center produced the strongest vibration whereas the motors in the outer circles felt weak.
  • We couldn’t really experience the vibration like a wave. It was more like all the motors vibrating at the same time.

Team Members:

L.Chung, H.Huang, D.Oved, A.Veeraswamy

Haptics: Day 1

For Day 1 in haptics,  we did a series of experiments.

  1. Hello Vibrational Motor
  2. Haptic Motor Drivers
  3. Motor Arrays

Hello Vibrational Motor

In this experiment, we learned the basics of different types of motors, including the trusty Vibrating Mini Motor.Vibrating Mini Motor Disc

When we changed the delay & high/low, we were able to achieve different effects and patterns. We also tried attaching different materials to our motor to create different haptic sensations. 

 

Haptic Motor Drivers

In this experiment, we tested how a haptic controller with a simple vibrational motor could create 116 types of haptic effects, ranging from “Hot Fuzz” to “Transition Click.”

components_2305_iso_ORIG.jpg

Adafruit DRV2605L Haptic Controller Breakout

Experiment 2

Armed with this knowledge, our group tried to create a physical representation of the Microsoft Windows start sound. 

Motor Arrays

For this third experiment, we connected 3 motors in series & played with the haptic feedback that they could produce. In the end, we made a tactile sensation that felt like a heartbeat. 

BIM Week 6: Final Project Proposal

For this week, my project partners Fanni, Simi, & Tian worked on our final project proposal for Bodies in Motion – Mirrored Self. 

Mirrored Self, is an exploration of the self versus society.

In this piece, mirrors represent the window between physical freedom and virtual constriction.

By facing a mirror, the performer must face themselves. The audience is given the agency of when & how this happens.

We want to create a visceral experience for our audience about moral limitations & ethical concerns about violence in the virtual world.

Mirror Mograph Deformer, made with C4D

 

Drawing It Together: Week 2

For Day 2, we presented our game: Pollock versus Monet! 

This piece was based off two famous abstract painters who both had very distinct respective styles. Pollock was known for his paint splatters, while Monet was known for his brush strokes. 

Image result for jackson pollock

Pollock: Convergence

Image result for monet lilies

Monet: Lillies

____________________________________________________________

Game Instructions:

  1. Pick a color and broom.
  2. The diagonal players are teams.
    1. Team Pollock splatters.
    2. Team Monet sweeps.
  3. Every 15 seconds, switch teams! This happens for 4 cycles. 
  4. Using splatters & sweeps, express the following concept: Taste of Apple pie.
  5. At the end of 4 cycles, the audience decides what the group painting looks like more: Pollock or Monet!

 

 

It’s a tie! Final piece, Taste of Apple Pie.