Whack the Color
What’s the project
In this project, the user can play Whack a Mole. As in the original game, there will be “moles” on the computer screen, and players need to hit the one that appears. There will be three levels as depicted in the sketch. The moles will have different colors, so when the game comes to level 2, players will face a larger challenge: which mole is in the color that appears on the stipe? They need to hit the right one or they cannot get a score. We will use a LED neopixel stipe to fulfill counting and instructing, and pressure sensors to detect if the player can get a score in level 3.
Project Statement & Context and significance
Recently the discuss about college students’ mental statements is rising. Students are doing everything to enlighten themselves. And as we have an opportunity to do our own project, I hope we can do something that brings pure happiness.
My idea is based on the classic game Whack a Mole. We recreate it with the skills we learned throughout the semester to make it more interesting and interactive. This project is a highly interactive game, so it fits my definition: The audience can do something to change the statement and have a sense of immersion. As it’s a pure game, sadly it isn’t like any artwork I mentioned before during my research. Mostly I get this idea from my daily life and my cherishing these adorable games when there was no online game.
Adding color to the game will make it a little bit harder to react, but on the other hand, it can better practice your response ability. The game’s targeted audience is definitely everyone. Come and enjoy the pure happiness that you experienced when you were young! I hope our recreation can make it modern and welcomed again in the digital age (although our version is also kindly digital). Also, when kids play this game, their ability to recognize color, hand-eye coordination, and speed of response can be improved.
Project proposal plan
As I described in “what’s the project” and my sketch, we want to make a game that will enlighten everyone who plays it.
My plan is as follows: before 12.2: finish designing the whole process and writing basic code to realize interaction between processing and Arduino; before 12.6: finishing 3D printing stuff; before 12.8: compose up and check all the bugs. As we’re also the players, we will first test it carefully to find our basic bugs and do a user test ourselves. Then we count on the real user test on Dec.9 to make sure a random people’s feeling is like our expectation. Later, revising the whole project after we get suggestions on users test.