Final Project: Preparatory Research and Analysis

The computer orchestra created by Simon de Diesbach, Jonas Lacôte, and Laura Perrenoud really impressed me. In this work, the computers are used as singers, while the real singers are people from around the world. Some of the “audiences” actually became the artist and created a part of the artifacts, and the other part of the audiences interact through conducting. The inner relationship presented in the project is extremely fascinating, and this may inspire me to think about what the audience can contribute to the artifact itself, and audiences can interact among themselves using the project as a medium.

Another project that inspired me is NIKE’s unlimited stadium. People can see their avatars through the sensors and LED screens so that they can be stimulated by themselves and run faster. I love such a design because it perfectly conveys the idea: defeat yourself. It’s difficult to show designers’ original ideas precisely (although some projects are designed to create different understandings), but I think this project did. Also, the audience partly creates the artifact and can have a strong sense of immersion. 

Both of these two projects fit “Dynamic-Interactive” according to Edmonds. The audience can do something to change it and see the response.

 

The most important idea I got from previous project is: We need to think as the audience when we’re designing the interactive part. As Edmonds said, “Interactive art systems involve artefacts and audiences equally.” I found that when I worked as a designer, I seldom realized that a random person could hardly get my point and interact as I supposed. However, the audience really matters. We must think carefully about how to convey our idea clearly and predict audience response so that the interaction part can be logical. Simply speaking from my perspective, firstly the audience need to know where to start, and secondly they need to get a response (something changes) to further their movement. In the orchestra project, the second interactive part – the conductor, can easily understand from which part he or she can try to make a change, because there is a special computer in front of all others and a sensor there. And then when the sounds come up with their gestures, the idea of this project is clear. The NIKE’s is similar. People are on the track, so they should run. After they run, they see their avatars moving, and they know they should chase themselves. The process is designed smoothly.

 

References

designboom, philip stevens I. (2017, May 9). Nike’s Unlimited Stadium in Manila is the ‘world’s first led running track’. designboom. Retrieved November 14, 2022, from https://www.designboom.com/design/nike-unlimited-stadium-manila-worlds-first-led-running-track-05-08-2017/

 

Edmonds, E. (2011). Art, interaction and engagement. 2011 15th International Conference on Information Visualisation. https://doi.org/10.1109/iv.2011.73

 

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