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Green World

Dive Into Kelp Forests! Lauren Sloan

May 29, 2021 by Peter Terezakis

Lauren Sloan
Freshperson
Collaborative Arts

Starting Map

Play the most updated version of the game here.

Ready to play?
This is a brief educational game that I wanted to use as an example of how we can make information about climate change interactive and accessible. A lot of the issues explored in this game are about ocean habitat health of the kelp forest and Santa Barbara channel. It is not as much about massive phenomena due to climate change, but smaller issues created by human intervention. It explores fishing regulations, ocean traffic, some pollutants and ocean trash, and habitat and keystone predator loss. There is much more that can be explored in this world within the Channel island ecosystem and within other habitats. Though it is created with a simple art form, I think we can see our own natural world as a place of fantasy. We have to understand what we have left to work with and incorporate that into our visual literacy. This education is especially important to the younger generation because unfortunately this will be our burden to bear. Not everyone is near the environments that are already rapidly changing to see it first hand. Creating an immersive world with characters that the player can care about, I would hope could incite some action. Now this game is more of an experiment, rather than a product that fully achieved this goal. However, I hope that my little experiment could inspire more games based in education of climate change with characters so cute or desperate that the player is flung into action. 

What is in this world?
The game starts with a map of the area. Within this map there are 4 hidden doors. The avatar, a little snail, can find these doors and follow the adventures.

Sea Urchin Collection Adventure

There is one that explores the decline in kelp due to exploding sea urchin populations and loss of keystone predators such as sea otters. Most of the rooms are about going through a maze and talking to the kelp sprites. It also involves some searching for items and collecting sea urchins to help reset the ecosystem’s balance.

Ocean Traffic Navigation Story

The next door takes you out to sea. You explore how a whale’s communication and migration is affected by increasing ocean traffic. The Santa Barbara Channel is clogged with shipping vessels, connecting Los Angeles to ports across the Pacific Ocean. Increased ocean noise can disrupt a whale’s communication with each other and increase stress. Ships also disrupt their migration patterns and can severely hurt or kill them if they collide. In this room you help a fellow whale friend avoid ships and reconnect with its family.

Fish Net Disasters

The next door takes you into the world of fish and commercial fishing. You can learn about how unregulated fishing can destroy the ocean floor with drag nets or lost gear. You also help free up by-catch that can become entangled in massive nets. The Channel Island Sanctuary is rich in sea life due to certain restrictions and habitat protection. However the Channel Island Condition Report predicted an increase in commercial fishing since 2016 because gas prices have not increased drastically and China’s GDP is still increasing. China being a major recipient of the channel’s commercial fishing, demand will keep increasing. These rooms focus on collecting the nets while the sprites explain these pressures.

Shipwreck Maze Intro

The final door explores how shipwrecks can become important archeological sites as well as toxic polluters. Many wrecks can be a basis for a new habitat. Protection of both the site as a habitat and archeological site is crucial, and must not be disturbed by recreational activities. However some wrecks can leak harsh pollutants into the environment. In these rooms, it is mostly a series of mazes to find the one leaky engine.

What else could be explored?
These four rooms are only the surface level to all the ins and outs of ocean health. On a more complex game design platform, I would love to try to visualize more complex issues. El Ninos and expanding of the tropics is one area I wish I could have explored. I wish I also could have included concepts such as ocean acidification, or it’s capacity for absorbing CO2. These might be more complicated topics for the age range that this is designed for, but with more complicated topics could come a more complex world. It could attract ages of 12-14 rather than 10-11. The design that I have now is a simple example of how we can start designing interactive worlds to aid in education. Educational video games are not new, but the experiment I tried to undertake was creating the beginning of a narrative based world rather than simply puzzles or party games.

Meeting a friend.

Response to the Game?
The game has only been tested on fellow students. The next step would be to find younger kids to try it out and see which age range best responds to something such as this. The response that I have gotten so far, from college age students, is that they had fun and actually learned something. This is very exciting for me because even if one person learns something new I feel like I have achieved something. Currently I have posted the game to my Instagram to receive some feedback from those who try, and I have asked peers to play the game and respond to a questionnaire. I am already planning an update for the whale adventure. There has been some requests to expand on it. Once I have made adjustments based on the feedback, I will post it to Itch.io, a platform for games created with Bitsy. It is mostly indie games, but it has a whole community and following for those that enjoy these simple pixel art games. From there, hopefully it will be easier to spread the word about it.

Filed Under: Green World

Rising Seas, Maya Treitman

May 29, 2021 by Peter Terezakis

For my final project, I chose to create the first part of a potential paper cut-out series that focuses on how different countries around the globe are affected by rising sea levels. This project and video is about Bangladesh and how the rising sea levels are causing dangerous river bank erosion forcing many people to flee. As early as the 1960s, the Bangladesh government has been building embankments along these rivers to protect low-lying communities, but these structures are deteriorating over time. The government has proposed a 2-Billion dollar multi-phase plan to reinforce these structures.  This was new ground for me, I have never worked with paper cutting before, but I was excited to combine that with my love of watercolor to create something really beautiful. Being able to work and create with my hands is a rare opportunity so I fully intended to take advantage of it and enjoyed learning on the go. The execution of this project did not go exactly as I envisioned it, but it is still something I’m proud of.  The first daunting task became obvious to me right at the beginning. How can I summarize this massive issue in an easy-to-understand, aesthetically looking video, so that it has the best chance to circulate online? Personally, I follow many artists online and on platforms such as Tik Tok, and am mesmerized by timelines of them working in whatever medium they choose. I can scroll through videos like that for hours, so I attempted to mimic that all while educating my viewers on climate refugees. It was also important for me to stick to a certain color palette to match my work so the video seems more cohesive and aesthetically pleasing. You only have a few seconds to capture someone’s attention. That being said, my film can not be posted on a platform like Tik Tok because it is too long, It would probably have the best chance of gaining attention on YouTube.  As of now, I have posted it on Vimeo and NYU Stream so it is too soon to tell how successful I am at reaching a large group of people  

Vector Art Created in Adobe Illustrator

My piece consists of four separate layers. The deepest layer represents the 17,000 km2 of land that will be impacted if sea levels rise by one meter. Approximately, 15 million people live within this section near the Bay of Bengal. The second layer expands on the first and depicts the more heavily populated areas of Bangladesh. The painting on this layer emphasizes that the majority of people live near the Padma and the Surma-Meghna rivers. As the sea levels rise so does the salinization of these rivers which is already causing erosion. The increase of salt in the water is also affecting farmers and has caused many to either move more in-land or to switch farming items like rice to shrimp and other seafood. The third layer is an outline of the whole country. On this layer, I did the most detailed watercolor. Towards the bottom of the layer, I painted some buildings famous in Dhaka’s skyline. I tried to include both modern and traditional architecture. The purple shapes represent the interesting windows of Bangladesh’s National Parliament. The blue cascading lines on the upper right corner are supposed to represent the National Martyrs’ Memorial which was built to remember those who fought in the Bangladesh War of Independence of 1971. I included water lilies, Bangladesh’s national flower, as well as palm trees. The fourth and final layer is a boat which represents the importance of the many rivers that flow and connect the country.  This project has definitely encouraged me to learn more about how rising sea levels affect populations differently. I have also become more aware of the difficult decisions climate refugees make. The strategies of these migrants are different from migrants fleeing from corrupt governments or war, the families who leave will not have a home to return to. Families need to decide if it is worth relocation if that is an option they can afford. Additionally, in the US, high-income communities are often located by the coast. Many of these wealthy families are choosing to relocate inland to avoid rising water and severe weather. Unfortunately, this is causing the gentrification of many low-income inland communities.  There is so much more I could have included in my video, and another hurdle I came across was what to cut and what to include. This problem is enormous, but no one will want to watch a 20-minute video about rising sea levels if they stumble across my film on a whim. I tried to just explain the basics and end it on a happy note. I am not trying to downplay this problem but make it more digestible for the average viewer, and hopefully pique their interest, and encourage them to click on my next video (if this becomes a series).  Works Cited: https://phys.org/news/2019-09-refugees-seas-home.html https://www.un.org/sustainabledevelopment/wp-content/uploads/2017/05/Ocean-fact-sheet-package.pdf https://www.weforum.org/agenda/2019/01/the-world-s-coastal-cities-are-going-under-here-is-how-some-are-fighting-back/#:~:text=So%2Dcalled%20%E2%80%9Cdelta%20cities%E2%80%9D,%2C%20Rotterdam%2C%20Tokyo%20and%20Venice. https://ejfoundation.org/reports/climate-displacement-in-bangladesh#:~:text=By%202050%2C%20with%20a%20projected,exacerbated%20by%20rising%20sea%20levels. https://www.nature.com/articles/s43017-019-0002-9?utm_source=facebook&utm_medium=social&utm_content=organic&utm_campaign=NRRJ_2_SJB_reviews_editorial_socialposts&fbclid=IwAR2mLfaV467f76gkwbsuKBOWMJ80NqLxwToyUBwXIAQI_avYLb2_ZJTjZlQ Music by Alexei Surovyk

Filed Under: Green World

Where Do We Go From Here? – Jackson Hamm

April 23, 2019 by Peter Terezakis

A song written in the future. From the day humans left the earth.

In the year 2220 the earth no longer is a sustainable environment for human life, forcing the entire human race to abandon their planet. This is a song written by the robots who watched humans destroy the earth.

RobotKidsFROMTHEFUTURE will continue to write songs from the future and transmit them back to 2019. In the hopes of inspiring the humans of 2019 to do whatever it takes to prevent the earth from dying.

Written, Recorded, and Produced: Jackson Hamm

Written, Recorded, and Produced: Jackson Hamm

Filed Under: Green World

The Environmental Impact of Fashion in 4 Outfits

April 4, 2019 by Peter Terezakis

Our mission was to create four outfits by re-purposing and recycling old clothing that would’ve just been thrown away. Each outfit represents a different negative impact that the fashion industry imposes on the environment. — Aleah, Christina, Carla, and Severine, Fall 2019
____________

Filed Under: Green World

The Sorry Project, Josh Zacher

April 23, 2016 by Peter Terezakis

After two months, I have a finished film! I’ve learned a lot throughout this process both as a person and an artist, but I am very proud of what I made.

I have to thank Justin Scholar a million times for all of his help and support throughout this entire process.

I was very taken by the fact that 3 states have outlawed the term “climate change.”

Please check out some of my inspiration from Greenpeace.org, Rob Marshall, Flint, and Donald Trump.

The film is also on my website!

Filed Under: Green World

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Abrupt Climate Change
Prof. Peter Terezakis

OART-UT 1058
COART-UT 300

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